See Page XX: The Pelgrane Press webzine
March 2023 Edition
Message in a Bottle
In this one-shot adventure for The Yellow King RPG setting This is Normal Now, the player characters’ old friend, Preston Price, has fallen ill, and his wife Rosa asks the characters to investigate, leading them to a trail of cryptic messages in absinthe bottles.STATUS: Available now for immediate purchase.
The skies above New Olympus are patrolled by caped crusaders, but these superior beings wield their powers with reckless disregard, serving the interests of corporate overseers, and silencing those who oppose their will. Alteregomania contains everything you need to run a GUMSHOE One-2-One adventure for Klara Koenig, an investigative journalist for The Pedestrian, set in a universe of corrupt superheroes.STATUS: Available now for immediate purchase.
Swords of the Serpentine
A GUMSHOE sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skulduggery and death, with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others.STATUS: Pre-orders shipped and available now for immediate purchase.
Drakkenhall: City of Monsters
A 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Featuring Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, gnarly ideas for replacing missing limbs, urban planning notes, and light rules and guidelines for sea travel in the Dragon Empire.STATUS: Pre-orders shipped and available now for immediate purchase.
A William Blake-inspired magical 1930s England sandbox campaign setting into Trail of Cthulhu. Play a group of magicians exploring the magickal revival; wielding the terrible, double-edged power that grants both dominion and degeneration.STATUS: Pre-orders shipped and available now for immediate purchase.
Book of the New Jerusalem
Written as the companion volume to Fearful Symmetries for Trail of Cthulhu, The Book of the New Jerusalem can be used as a Keeper’s resource as well as an in-game artefact for players in any Mythos game, and it stands alone as an entertaining guide to English folklore.STATUS: Pre-orders shipped and available now for immediate purchase.
Even Death Can Die
The Borellus Connection
Legions of Carcosa: The Yellow King RPG Bestiary
Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it? Legions of Carcosa solves your problems by helping you create some for your The Yellow King RPG Belle Époque art students, Continental War soldiers, alternate reality ex-insurgents, and ordinary people trapped in unraveling normalcy.STATUS: Final layout tweaks being made. Final PDF will go to pre-orderers by end of March, and then on to printers.
Black Star Magic
New magic rules for The Yellow King RPG, including 144 startling spells, background material on Carcosan magic in all four YKRPG settings, and GM guidance showing you how to incorporate player-facing occult powers into your game.Plus, a quartet of scenarios, allowing the characters of each sequence to make double-edged deals with the world of sorcery.STATUS: Final layout tweaks being made. Final PDF will go to pre-orderers by end of March, and then on to printers.
Suburban Consumption of the Monstrous
An anthology of stand-alone horror live action roleplaying games written by Banana Chan and Sadia Bies. Each game is set in suburbia and uses themes of food or consuming something as the centerpiece.STATUS: Digital fulfilment completed, book with printers.
Brought to Light
From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it! This collection features four one-shot adventures by Kevin Kulp for Swords of the Serpentine, each designed to be played in four hours with pre-generated Heroes.STATUS: Copyedited, art in progress.
The Paragon Blade
In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue that evoke classic tales of swords and sorcery.Designed by Gareth Ryder-Hanrahan for one player and one GM using the GUMSHOE One-2-One system.STATUS: In layout, pre-order coming soon.
Behemoths: Paths of the Koru
A sourcebook for GMs running champion and epic-tier 13th Age campaigns. The earth shakes as the Koru Behemoths make their great circuit around the Dragon Empire. Even the icons must adapt or be trampled!STATUS: About to go into layout, pre-order coming soon.
The Ocean Game
A campaign framework for Fear Itself. Building on the original horrifying work of Dave Allsop, Gareth Ryder-Hanrahan and Padraic Barrett’s The Ocean Game features four scenarios, new creatures and conspiracies of unremitting horror, and the realms beyond the Membrane.STATUS: Gareth editing based on post-playtest feedback; art in progress.
Boundary of the Darkness
The Lunar Society are a dining club of natural philosophers, industrialists, and radical intellectuals, the embodiment of the Enlightenment. They have wealth, knowledge, and principles. Simultaneously, members of the Bluestockings Society, who meet to discuss art, literature, and politics, have—in their most secret meetings—formed Friends of Blue, a private organisation set up to protect the world from the devastating knowledge of the Mythos. Boundary of the Darkness is an 18th century campaign frame for Trail of Cthulhu by Phil Masters and Sarah Saltiel.STATUS: First draft manuscript being developed by Cat.
Prophet of the Pyre
A 10-level campaign by Gareth Ryder-Hanrahan for 13th Age, taking heroes from lowly adventurers exploring their first dungeon to epic heroes fighting the turning of the Age.STATUS: First draft manuscript submitted and being developed by Rob and J-M DeFoggi.
A massive scenario series by Robin D. Laws for The Yellow King Roleplaying Game, which spans all four of its core sequences.Its overarching plot turns on a contest between the two daughters of the King in Yellow, Cassilda and Camilla, who race with one another to destroy the timelines, winning the favor of their pallid father. Camilla seeks a cataclysm of blood and fire. Cassilda intends to dissolve reality into hallucinatory delirium.STATUS: The Wars sequence currently available for playtesting. Robin finishing off the Aftermath sequence.
A Poison Tree
A campaign for Trail of Cthulhu, a generational saga that spans the globe and 350 years of history as the players take on different roles across five chapters and three interludes. The campaign culminates in world-changing events in the present day, as the players correlate all of their findings, and decide on the destiny of humanity itself!A Poison Tree was originally conceived and written by Matthew Sanderson, Paul Fricker and Scott Dorward, and has been developed and updated by Gareth Ryder-Hanrahan.STATUS: Gareth working on edits based on playtest feedback.
A 13th Age sourcebook focusing on playable monster-stats for human and humanoid NPCs of the Dragon Empire. Want stats for a city guard, gladiator, traveling priest, bardic college student, or Imperial Legionnaire? Icon Followers gives you options for many such NPCs, further distinguished by their chosen icon or their home environment. Less generic write-ups cover intriguing agents of the icons such as the Blue’s diplomatic envoys and the Priestess’ minotaur labyrinth-keepers.STATUS: Writing paused while Rob focuses on 13th Age 2nd Edition.
VIEW FROM THE PELGRANE’S NEST
Cat Tobin with the latest updates from Pelgrane HQ.
SEE PAGE XX: SKETCHING OUT YOUR YELLOW KING: THIS IS NORMAL NOW SERIES (PART TWO)
This wraps up Robin D. Laws’ series outline from a previous installment of See P. XX.
CLOSING DATE FOR GEN CON GAME SUBMISSIONS IMMINENT
If you’re interested in running Pelgrane RPGs at Gen Con, all the details are here.
PELGRANE PRESS COMMISSIONS COMMUNITY ICONS ART
Tim Baker reports on the release of the illustrations for the 13th Age community icons.
This month, playtest four adventures for the The Yellow King Roleplaying Game: The Wars setting, part of the Cassilda’s Song campaign.
A TAXONOMY OF INVESTIGATIONS
Gareth Ryder-Hanrahan breaks down GUMSHOE scenario design into leads, clues, hints and details.
13TH AGE COMES TO THE FOUNDRY
Ellen Abolt with an exciting annoucement on the latest release of Toolkit 13 on Foundry VTT – now simply 13th Age.
LEGIONS OF CARCOSA AI ART
Legions of Carcosa, the foe and creature book for The Yellow King Roleplaying Game, constitutes an experiment in using AI art in Pelgrane products. Robin D. Laws explains why it’s a great fit for this book.
THIRTEEN FOULNESSES BY WHICH YE SHALL KNOW THEM
Gareth Ryder-Hanrahan gives words to the uncanny terror of certain NPCs.
This series of articles by Gareth Ryder-Hanrahan presents four different ready-to-play Esoterrorist cells, each described in the same format.
IMPLEMENTS OF ARTIFICE
A magic item set by Jay Godden for 13th Age.
I KNOW A GUY – INTEGRATING PLAYER-GENERATED CHARACTERS INTO ADVENTURES
Gareth Ryder-Hanrahan offers some advice to GMs on how to use the PCs’ contacts and allies in their stories.
PLAYTESTING: THE CONSIDERATA (NON-HUMAN HEROES) IN SWORDS OF THE SERPENTINE
Kevin Kulp looks at Heroes with remarkable and supernatural lineages for Swords of the Serpentine.
PLAYTESTING: CONSTRUCTS (NON-HUMAN HEROES) IN SWORDS OF THE SERPENTINE
Kevin Kulp looks at drafting constructs for Swords of the Serpentine.
WHY I LOVE THE YELLOW KING RPG – AND WHY IT’S THE PERFECT GAME FOR A PODCAST
Eric Prister, creator of the Nature of My Game Podcast, talks about The Yellow King Roleplaying Game as actual play podcast material.
A scenario hook by Robin D. Laws for a Fear Itself one-shot .