Author Archives: Rob Heinsoo

Converting 13 True Ways Classes to 13th Age 2E

(necromancer art from 13 True Ways by Aaron McConnell & Lee Moyer) People have been asking me for the basic changes needed to use character classes from 13 True Ways while playing 13th Age Second Edition. Necessary Changes The simplest answer is that there are no major changes necessary! You’ll note my emphasis on the […]

13th Age GenCon Follow-up!

[[The Emperor, original pencils by Aaron McConnell, newly painted by Lee Moyer]] We had two fun 13th Age panels at GenCon a couple weeks ago. We didn’t record the 13th Age Second Edition panel or the Monster Design Workshop, so I’m going to report a few questions that came out of the panels or that […]

13th Age 2E: Wood Elf Kin Powers

Here’s another installment of the new kin powers from 13th Age 2E. If you played using the original core book, you probably noticed that wood elves rocked. That presented a challenge which we did not tackle in the Alpha Playtest Packet. Here’s what’s coming in the 2E Beta Playtest Packet in a few weeks Wood […]

Secrets of the Truthcallers

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Lee Moyer & Aaron McConnell Read the introductory post here. In the much anticipated Second Edition of 13th Age we can expect to see a few changes to magic items. For the 13th and final article in this series, we explore a magic […]

Pelgranista Default N*P*C*s!

During one of the informal Pelgrane meetings, Robin asked all GMs present about their default NPC-style. The PCs start interacting with an NPC we haven’t planned something for; what style of NPC do we tend to default to? I kept notes! Gareth said he tends to introduce upper-class fops. And drunks. Maybe drunk upper-class fops. […]

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