High Magic & Low Cunning: Battle Scenes for Five Icons is available to pre-order, and it’s pretty great! But you don’t have to take my word for it: Check out these free previews of Rafting Razoredge Gorge, a low-level adventure featuring a journey through perilous waters to ambush an orcish camp. Battle 1: Catch of the Day (download the […]
Category Archives: 13th Age
13th Age game
by Ian Chilvers Download Ian’s 13th Age encounter manager here. A lot of my time used in the preparation of 13th Age sessions is in the creation of encounters. Particularly in the specifics of balancing (or deliberate unbalancing) of encounters to a party’s level. 13th Age has a reasonably simple method for calculating an encounter’s […]
The Icon Riffs series offers inspiration for adventure design and improvisation at the table. The ideas presented aren’t numbered, because numbered lists imply a certain consistency between results. These lists are evocative rather than consistent. They’re also not thorough. This isn’t an attempt to list all the things that could be associated with the icons. There are huge numbers […]
Game Masters Needed for Gen Con It’s time to submit events for Gen Con Indy 2016, and once again we plan to run tons of organized play sessions! If you want to join our crew as a volunteer GM, email cat@pelgranepress.com with your name, contact info, and days/hours you’re available at the show. Hope to see you […]
When many people give you the same feedback about your game for years, it’s got to have some truth in it. Today’s probable truth: “The combination of the wizard’s Evocation talent and the force salvo spell is broken.” Some GMs even report that the combo skews their thinking as they set up battles, since they […]
Thomson Shore, our printers, sent me some images of the 13th Age GM’s Screen and Resource Book in progress. Here is the black (K) proof of the CMYK Screen. Rick Goss checking the accuracy of the the colours to make sure the Screen appear as the artists intended. The Resource book on the drying rack.
A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign. The Waking Stones is the eleventh installment of 13th Age Monthly Vol. 1. You can buy it as a […]
Jonathan and I usually agree on the mechanics of 13th Age, but our memories don’t always agree when it comes to how key mechanics were created.* The escalation die is a prime example. I remember using the escalation die in a bizarro 4e game, fighting minions of Torog, back before we started work on 13th Age. […]
Pre-Order the 13th Age Gamemaster Screen and Resource Book, and download the PDF now! “We have targeted the game toward experienced gamemasters and players at all levels of roleplaying experience.” – 13th Age core book 13th Age assumes you already know how to run an F20 roleplaying game—in fact, you’ve probably already done it more than a few times. You’re […]
The Icon Riffs series offers inspiration for adventure design and improvisation at the table. The ideas presented aren’t numbered, because numbered lists imply a certain consistency between results. These lists are evocative rather than consistent. They’re also not thorough. This isn’t an attempt to list all the things that could be associated with the icons. There are huge numbers […]
