Category Archives: 13th Age

13th Age game

Download Free 13th Age Battles From High Magic & Low Cunning

High Magic & Low Cunning: Battle Scenes for Five Icons is available to pre-order, and it’s pretty great! But you don’t have to take my word for it: Check out these free previews of Rafting Razoredge Gorge, a low-level adventure featuring a journey through perilous waters to ambush an orcish camp. Battle 1: Catch of the Day (download the […]

Build your own 13th Age battles

by Ian Chilvers Download Ian’s 13th Age encounter manager here. A lot of my time used in the preparation of 13th Age sessions is in the creation of encounters. Particularly in the specifics of balancing (or deliberate unbalancing) of encounters to a party’s level. 13th Age has a reasonably simple method for calculating an encounter’s […]

13th Sage: Icon Riffs for the Prince of Shadows and Dwarf King

The Icon Riffs series offers inspiration for adventure design and improvisation at the table. The ideas presented aren’t numbered, because numbered lists imply a certain consistency between results. These lists are evocative rather than consistent. They’re also not thorough. This isn’t an attempt to list all the things that could be associated with the icons. There are huge numbers […]

13th Age Organized Play: January 2016 Update

Game Masters Needed for Gen Con It’s time to submit events for Gen Con Indy 2016, and once again we plan to run tons of organized play sessions! If you want to join our crew as a volunteer GM, email cat@pelgranepress.com with your name, contact info, and days/hours you’re available at the show. Hope to see you […]

The Waking Stones

A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign. The Waking Stones is the eleventh installment of 13th Age Monthly Vol. 1. You can buy it as a […]

13th Sage: Secret Origins of the Escalation Die

Jonathan and I usually agree on the mechanics of 13th Age, but our memories don’t always agree when it comes to how key mechanics were created.* The escalation die is a prime example. I remember using the escalation die in a bizarro 4e game, fighting minions of Torog, back before we started work on 13th Age. […]

Designing the 13th Age GM’s Resource Book

Pre-Order the 13th Age Gamemaster Screen and Resource Book, and download the PDF now! “We have targeted the game toward experienced gamemasters and players at all levels of roleplaying experience.” – 13th Age core book 13th Age assumes you already know how to run an F20 roleplaying game—in fact, you’ve probably already done it more than a few times. You’re […]

13th Sage: Icon Riffs for the Crusader and High Druid

The Icon Riffs series offers inspiration for adventure design and improvisation at the table. The ideas presented aren’t numbered, because numbered lists imply a certain consistency between results. These lists are evocative rather than consistent. They’re also not thorough. This isn’t an attempt to list all the things that could be associated with the icons. There are huge numbers […]

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