a column on roleplaying by Robin D. Laws When characters in DramaSystem want to accomplish something practical, external to their emotional goals, the full procedural system seen in Hillfolk allows you to narrate a detailed scene around that. It determines not only what ultimately happens, but lays down a series of suspense beats along the […]
Category Archives: See Page XX
If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line. Title: The Yellow King RPG System: GUMSHOE core Author: Robin D. Laws Deadline: 31st October 2017 Number of sessions: 6-8 Description: Inspired by Robert W. Chambers’ influential cycle of short stories, YKRPG pits the characters […]
GenCon’s come and gone, and we picked up a pleasing number of new GUMSHOE customers. Some of them came to the booth with something in mind (“do you guys do that Dracula game?” or “hey, is that the two-player Cthulhu game?” or even “hey, is this the Green Ronin booth?”), but others wanted to try GUMSHOE, but […]
UPDATE: Booth space at PAX Unplugged is sold out, and PAX has told us that there is no open gaming at the con—the only game events will be those run by exhibitors. As a result, we unfortunately won’t have a presence at PAX Unplugged 2017. (Unless someone miraculously drops out and no one’s ahead of […]
The latest edition of See Page XX is out now! Featuring the Cthulhu Confidential PDF and an adventure, 13th Age Book of Demons playtesting, masked vigilantes in Cthulhu City, the 13th Age Bestiary 2 printing videos and monster origin stories, a Trail of Cthulhu quick reference rules guide, and more. It’s all in this month’s See Page […]
While ebooks have their benefits, we at Pelgrane Press love physical books. But with all the advantages of ebooks, we understand that to be a bit more than printed paper stuck in a binding. They have to be beautiful, useable and durable. We use Huron Gloss premium paper in almost every case, manufactured in Ken […]
In GUMSHOE,when your character needs to do something tricky and where randomness adds tension, you roll a d6, add points you spend from an Ability pool, and if you make the Difficulty number, you succeed. The number of points you spend on a test can represent the effort a character is making, but usually they […]
July, as always, is a scramble to get books out for Gen Con, complicated by managing our most successful Kickstarter. Our printers Thomson Shore have indulged us by pushing print deadlines to the limit. The 13th Age Bestiary 2 is printed and shipping to our fulfilment points, Cthulhu City and Out of the Woods are […]
The big news from the last month is the successful funding of The Yellow King RPG Kickstarter, which raised a whopping £167,341 in pledges. Thanks to everyone who backed it! If you missed it, you can still pre-order at the Kickstarter pledge levels through our dedicated pre-order store page, here. We’re hoping to release The Yellow […]
In The Book of Demons, we introduce the idea of hellhole-specific demon powers. Instead of using the standard random demon power table, the book provides tailored tables of random powers, so demons from the Ratwood are more likely to have, well, ratty-woody themed powers, and demons from the Floating Market have a chance of powers […]

