Welcome to the December edition of See Page XX. We have a host of great articles for your yuletide delectation; John Stavropoulos gives some excellent Batman-inspired GMing tips, Robin D Laws lets us in on the thoughts behind the new fiction imprint, Stone Skin Press, Anna Kreider delves deep into the world of women in […]
Category Archives: See Page XX
Game-mastering tips from John Stavropoulos Batman: Then why do you want to kill me? Joker: HAhahAhaHaha! I don’t want to kill you! What would I do without you? Go back to ripping off mob dealers? No, no, NO! You… you… complete me. – The Dark Knight (2008) For you, the GM/Storyteller/Maestro-of-the-ongoing-roleplaying game campaign, it’s the […]
By Anna Kreider [Ed: Anna took this post as the genesis of her Go Make Me A Sandwich blog, which you can fund here.] The Inspiration: Simon’s request and a 2007 LiveJournal Article At GenCon this year, I was asked by Simon Rogers to write an article about sexism in gaming for a new issue […]
by Dave Allsop [Ed’s note – a little taster of what to expect in the new Book of Unremitting Horror – the Ocean Game] The Phantom Birds bear a strong resemblance to Earth’s Marabou Storks – spindly, ugly, carrion creatures with bald, scab-encrusted heads. Phantom Birds tend to be much larger though, possessing all too […]
Or, Buy These Books and I Won’t Use the Word “Synergy” By Robin D Laws (The following column will make greater sense to you if you check out this press release before proceeding further.) Whenever I run across discussion within the mainstream publishing industry about the transformative effects of emerging, disruptive technologies such as print-on-demand, […]
Since the last issue in July, we’ve had our most successful GenCon ever, released two new products, gained an employee won an ENnie award and announced a fiction imprint. A New Employee The big news for Pelgrane Press is that we’ve taken on an employee – Beth Lewis. It certainly wasn’t my intention to employ […]
In this special Halloween issue of Page XX, Mystic Moo investigates a haunting, Robin D Laws offers a useful GUMSHOE technique from Ashen Stars and there’s a treasure-trove of information for Book-Hounds of London by a real book-hound, Mark Drew. Finally, Ian Thomson teases you for the re-release of The Dying Earth with some magical […]
By Robin D Laws Each time we create a GUMSHOE rules set for a fresh setting and genre, we discover specific needs for new rules structures. Will Hindmarch’s post-apocalyptic Razed will include new rules treating scavenging as a form of information gathering. Kenneth Hite’s Bookhounds of London, an imminent sourcepack for Trail of Cthulhu, includes […]
By Mike Drew In a game as focused on books as The Bookhounds of London, it is worth taking some time to consider what makes up a book and how to describe them effectively. Book Sizes Start with a large sheet of paper and fold it once vertically. You now have two leaves and four pages, […]
By Mike Drew In a lot of roleplaying games a character’s profession can become just an excuse on which to hang a skill-set, or become replaced by the generic aspect of ‘adventurer’ or ‘investigator’. Whatever 9-5 they were originally doing becomes replaced by saving the world. Bookhounds should be a little different. The character’s jobs […]
