Category Archives: See Page XX

Create a Joker for their Batman

Game-mastering tips from John Stavropoulos Batman: Then why do you want to kill me? Joker: HAhahAhaHaha! I don’t want to kill you! What would I do without you? Go back to ripping off mob dealers? No, no, NO! You… you… complete me. – The Dark Knight (2008) For you, the GM/Storyteller/Maestro-of-the-ongoing-roleplaying game campaign, it’s the […]

Phantom Birds

by Dave Allsop [Ed’s note – a little taster of what to expect in the new Book of Unremitting Horror – the Ocean Game] The Phantom Birds bear a strong resemblance to Earth’s Marabou Storks – spindly, ugly, carrion creatures with bald, scab-encrusted heads. Phantom Birds tend to be much larger though, possessing all too […]

Introducing Stone Skin Press

Or, Buy These Books and I Won’t Use the Word “Synergy” By Robin D Laws (The following column will make greater sense to you if you check out this press release before proceeding further.) Whenever I run across discussion within the mainstream publishing industry about the transformative effects of emerging, disruptive technologies such as print-on-demand, […]

See Page XX: GUMSHOE Bid Contests

By Robin D Laws Each time we create a GUMSHOE rules set for a fresh setting and genre, we discover specific needs for new rules structures. Will Hindmarch’s post-apocalyptic Razed will include new rules treating scavenging as a form of information gathering. Kenneth Hite’s Bookhounds of London, an imminent sourcepack for Trail of Cthulhu, includes […]

See Page XX: What Drives a Bookhound

By Mike Drew In a lot of roleplaying games a character’s profession can become just an excuse on which to hang a skill-set, or become replaced by the generic aspect of ‘adventurer’ or ‘investigator’. Whatever 9-5 they were originally doing becomes replaced by saving the world. Bookhounds should be a little different. The character’s jobs […]

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