Author: José Muñoz Espadero, Illustrator: Alex ‘Koña’ García The mere existence of bloodthirsty creatures and the risk of facing them is one of the leitmotivs of The Esoterrorists and many other terror and investigative games. Realizing the existence of such vile creatures, full of claws, jaws or prehensile appendages and their blind and intrinsic hate […]
Category Archives: See Page XX
Editor’s note: I spotted this engaging actual play post on rpg.net and asked the author to write a piece on it. If you want to have a go, conversion notes are available on the Trail of Cthulhu resources page. Running ‘Masks of Nyarlathotep’ in Trail of Cthulhu by Russell Andrews I hadn’t intended to pick […]
By Peter Freeman and Jim Webster The Gaean Reach is a fictional setting created by author Jack Vance and developed across a series of loosely connected novels. It exists in the far future and can be defined as those parts of our galaxy in which human colonies have become established. The scope of the Gaean […]
It’s been a year since the last Page XX, and there is still work to be done updating the archive into the new format and adding useful tags. I’m pleased with the new look and all the functinality of WordPress, a distinct improvement from the original Dying Earth website, and my humble follow up to […]
RetroPunk, our Portuguese translators, interviewed game designer and Pelgrane Press stalwart Robin D Laws and allowed us to publish the untranslated version here. How long have you been into RPGs? I started playing with blue box Dungeons and Dragons in 1979. Do you have a regular game group? What are you playing right now? A […]
By Will Hindmarch Last week, I finished the first playtest campaign for RAZED. This is bad because I wasn’t planning on ending the campaign when I did, but I’m moving 700 miles and so the campaign had to come to a close. This is good because RAZED is meant to be a game that supports […]
In this belated issue of Page XX we have such a large and mixed bag of articles the only analogy I can think of is a Deck of Many Things without the black cards. There are three new Page XX articles from Robin Laws, a look at the new Jack Vance license The Gaean Reach, […]
Over the last couple of installments (here and here) I discussed structure as something that mostly takes care of itself if you manage the dramatic rhythms of your roleplaying session on a beat-by-beat basis. Now it’s time to break that down a bit. Our first step is to nail down what we mean by a […]
Last time I talked about allowing the structure of a session or campaign to arise organically, as opposed to imposing it in advance. Let’s drill deeper into that idea with some techniques and examples. Organic structures are built on disparate story threads that eventually converge. The best source of story threads are your players. These […]
When we elect to play RPGs in story-driven mode, we have an array of different narrative forms to draw inspiration from. All of them, from drama to fiction to comic books and movies, offer different lessons. Like magpies, we can steal the most applicable ideas and techniques from each form. By synthesizing these with techniques […]