I am pleased to present two new illustrations for a French game published by 7eme Cercle : Kuro Tenseï, the team that published the French version of Trail of Cthulhu entitled simply Cthulhu. Click an image for a higher resolution version. Kuro Tenseï will be presented at the upcoming event Salon du jeu de société on 25 […]
Category Archives: See Page XX
Aldo Ghiozzi is a senior industry professional, who has weathered the ups and downs of the roleplaying games industry. He runs Impressions, a company which consilidates and fulfils orders for his publisher clients in the game hobby trade. Exceptionally, he promotes his clients games to distributors and retails through personal contact, email and trade shows. He has been performing fulfilment for […]
A primary goal, if not the primary goal, of fourth edition D&D is to bring balance to fight sequences. The latest build of the RPG mothership seeks balance across several axes: between players, so that everyone gets to be effective during a fight throughout combat, so that you can do something useful even after firing […]
News from Pelgrane Press This month is last month of the Dying Earth, and we have sale to commerate it. We also release our first purely Purist Trail of Cthulhu adventure, offer you an Esoterrorists competition, and give you tidbits of our future releases. We’ve also launched a new, improved store which accepts Paypal, in […]
Editor’s note: Sasha is responsible for Axe Initiative Games, a new company which will shortly be publishing 4th Edition adventures through Goodman Games Ltd. In the campaigns theme section of the Dungeon Masters Guide there is a paragraph on swords and sorcery. It’s brief and to the point but enough of a hook to start feeding […]
A new map-making company, and a special offer for Page XX readers. As co-owner of ProFantasy, I’ve seen the growth of the computer-assisted and electronic map-making grow from one product (our original Campaign Cartographer) to the plethora of free and commercial map-making programs, and now PDF cartography. Not everyone wants to make their own maps, […]
In part one, we talked in general terms about preparing players used to Call Of Cthulhu for their first session of Trail Of Cthulhu. In particular, you want to show that the GUMSHOE system’s core investigative mechanic isn’t as radically alien or mechanical as some readers of the rules assume. Here’s the demo that illustrates […]