Player-Facing Combat in GUMSHOE

by Simon Rogers In most cases, GUMSHOE puts the dice in the hands of the players. Instead of the GM making a Stealth test for a creature to sneak up on a character, players make a Sense Trouble test to avoid being surprised. When the roles are reversed, it’s the players who make a Stealth […]

Eternal Lies Campaign Play Pacing and Management Suggestions

Over on the Google+ Pelgrane Press RPGs community, Johan Lundström voiced concerns about the order in which his players would tackle the locations of Eternal Lies, our world-spanning Trail of Cthulhu campaign, and the impact that might have on plot and pacing of the campaign. Eternal Lies writer Will Hindmarch responds as follows (***CAUTION*** Contains spoilers for Eternal […]

Call of Chicago: Assassination Station

I’ll wager we have some readers who can (unlike your humble correspondent) answer the question “Where were you when Kennedy was shot?” But can your Fall of DELTA GREEN Agents answer that question? How about when the other Kennedy was shot? When Dr. King was shot? Malcolm X? Ngo Dinh Diem? Medgar Evers? George Lincoln […]

View from the Pelgrane’s Nest – April 2018

The Pelgranes have been out and about this month. Cat attended the GAMA Trade Show, met retailers and fellow publishers such as Chaosium, as well as taking a look at the secret desert base of our US fulfilment house DOJ, Inc. I joined my ProFantasy Software colleagues Mark Fulford and Ralf Schemmann in the Mosel […]

See P. XX: Your Guide to GUMSHOE Horror

A column about roleplaying by Robin D. Laws Since investigative roleplaying first burst from its sunken atoll and called itself Call of Cthulhu, mystery solving and horror have always been linked in the gamer mind. As a result, when Simon first asked me to design a system for investigative play, it made sense to debut […]

See Page XX – April 2018

We’re spending more time at the moment focusing on the visual appearance of our books, and so we’ve been drooling over the very beautiful 13th Age Glorantha. Our colleagues at Moon Design Publishing/Chaosium have a well-deserved reputation for visually stunning books, and 13G is no exception. We’re happy to be able to offer this on pre-order in our […]

The Plain People of Gaming: Night’s Black Reagents

The Zalozhniy Quartet for Night’s Black Agents sends the Agents on a desperate search for… wait. Spoiler warning. Don’t read this article if you’re likely to play in a ZQ game anytime soon. It’s a desperate search for, ah, something fuzzy and friendly and totally does not involve unkillable time-locked zombie monsters. Now that we’ve […]

13th Age: Third Party Products Worth A Look

As an OGL product, 13th Age is available for third-party publishers to create compatible supplements, adventures, settings and more. They can also create their own games using its Archmage Engine. Recently, Simon Rogers asked the 13th Age community which third party products they’d recommend. Here are their top favorites:   Amethyst: Apotheosis (Dias Ex Machina […]

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