If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line. Title: Drone System: Standalone Author: Gareth Ryder-Hanarhan Deadline: 13th November 2017 Number of sessions: 2-4 Description: In drone, one player plays the drone – a cybernetically reanimated corpse, memory erased, designed for the mission at hand. Three […]
I’m working on the (somewhat delayed) first draft of Night’s Black Agents One2One, provisionally titled SOLO. These vampires nearly featured as the villains, but for various reasons, they got cut. Here’s the salvaged text, plus their standard NBA stats. The Conspiracy They are the Sinful Elect, damned to immortality through sin. Each of them committed some terrible transgression […]
by Steven Hammond Back in 2011, Pelgrane ran its first crowdfunding campaign and the Black Book, a GUMSHOE character creation tool, was born. Since its release the original code has been maintained on a voluntary basis by the very busy Pelgrane webmaster John Clayton. The Black Book has done its job, but it’s now time […]
A column about roleplaying By Robin D. Laws Work on the Yellow King Roleplaying Game has been chugging along since the Kickstarter closed in July. A master document containing the elements of Absinthe in Carcosa is now in the hands of hand-out artist extraordinaire Dean Engelhardt. In the months ahead he’ll be transforming them into […]
September ended with ThawCon, my annual 13th Age fest, so this is a 13th-Age-heavy issue. I’ve also been playtesting GUMTHEWS, Kevin Kulp and Emily Dresner’s GUMSHOE fantasy game, and an indie game we are publishing (more on that another time). This month, we release the second adventure for Langston Wright, the veteran investigator first featured […]
Two forms of warfare dominated the battlefields in the early years of the 21st century. Drones – remotely piloted vehicles – commoditized the battlefield. Guided by operators hundreds or even thousands of kilometers away, these drones removed the risk of death from battle, while still accomplishing the objectives set by their military – or, later, […]
A land that is thirstier than ruin A sea that is hungrier than death Heaped hills that a tree never grew in Wide sands where the wave draws breath. — Algernon Swinburne, “By the North Sea” (1880) At some point around 1230 (perhaps during the “St. Luke’s Storm” of 1228 when the people of London […]
by Rob Heinsoo I’ve known editors who agonize over the placement of a comma in a card game rulebook ten years after the game released . . . and other editors who nodded knowingly when I told the stories as what I thought was an example of caring way too much! My own nibbling regrets, […]
GUMSHOE is a system for designing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In GUMSHOE, the players always get the clues they need to move the narrative forward. Character Creation In a GUMSHOE game, you create player characters (PCs) by choosing […]
In the latest episode of their absolutely above-board, honestly run, no dice-shaving podcast, Ken and Robin talk clipjoint towns, WWI spies, Nicole Lindroos and NASA bacteria balloons.