How Will The TimeWatch Kickstarter Went

The Future Us Knew TimeWatch WOULD Be Successful… …but apparently to avoid any paradox or chronal instability, we failed to tell our current selves exactly the extent to which that would be true. The GUMSHOE game of investigative time travel has had a great start on Kickstarter, raising close to $28K in funding over the […]

Call of Chicago: The Case Of the Overly Ambitious Blurb

By now, if you have a Ken Writes About Stuff subscription, you’ve opened and perhaps even read this month’s installment, the GUMSHOE Zoom on Mind Control. And if so, you may have noticed that it doesn’t quite match the blurb for that installment, which I wrote way back in May or June of last year: […]

Horizon, Commanders, Mummies: a 13 True Ways Update

By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]

Time Travel in the Rest of GUMSHOE

See P. XX A column on roleplaying by Robin D. Laws With Kevin Kulp’s TimeWatch RPG blasting through Kickstarter as only a chronoton can, you may be asking yourself if you can put time travel in other GUMSHOE games. We at Pelgrane are not in the business of telling you not what not to do […]

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