Horizon, Commanders, Mummies: a 13 True Ways Update

By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]

Time Travel in the Rest of GUMSHOE

See P. XX A column on roleplaying by Robin D. Laws With Kevin Kulp’s TimeWatch RPG blasting through Kickstarter as only a chronoton can, you may be asking yourself if you can put time travel in other GUMSHOE games. We at Pelgrane are not in the business of telling you not what not to do […]

Status in DramaSystem

Up until the middle of the 20th century, when class distinctions started to soften and an egalitarian ethic took hold in the West, differences in social status remained a key concern of the English-language storytelling tradition. Today’s audiences sometimes have trouble understanding why Tess of the d’Ubervilles doesn’t leave and set up a hat shop […]

Praise for 13th Age: “We’re Getting The Best of All Worlds”

We had high hopes for 13th Age, but its popularity took even us by surprise. Very quickly the game attracted a strong community of passionate fans who’ve run some amazing campaigns, and used the new DIY-friendly mechanics created by designers Jonathan Tweet (D&D 3rd edition) and Rob Heinsoo (D&D 4th edition) to create new classes, spells, […]

Dreamhounds of Paris Playlist

To accompany my Dreamhounds of Paris game sessions, I created a playlist on Rdio. (Search for “Dreamhounds of Paris” should the link betray us.) If that happens to be your streaming music service of choice, you can use it as is. Otherwise, these notes can help you recreate it elsewhere. The playlist contains: Kiki de […]

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