The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]
Tag Archives: 13th age
by Ryven Cedrylle From time to time a shout will arise in a d20 gaming community like The Wave, travelling rapidly from group to group only to die out a couple cycles later in a whimper. “Death to Ability Scores!” 13th Age took care of a lot of these problems in moving to a Background […]
The 13th Age SRD is out and available here. A lot of fans are taking advantage of the Open Gaming License (OGL) to create and share 13th Age game aids to help players and GMs at the table. Which is great! However, a few of them copy and paste significant portions of text from the […]
by Rob Heinsoo Smilin’ Sammy G, as he is known to his friends, was the first of the characters created by fans who supported the 13 True Ways Kickstarter. Sammy comes to us from Alex Paciga, who created a legendary bard with a truly sunny disposition and depths which will make him *interesting* to be around. This […]
Are you going to PAX Prime in Seattle? Hey, us too! Here’s a roundup of all things 13th Age: Play 13th Age – 13 awesome GMs will run 13th Age at Indie RPGs on Demand, Washington State Convention Center Room #305/306, with games starting every hour. We’ll also have Very Special Guest GMs, and never-before-seen monsters from […]
See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]
See P. XX A column on roleplaying by Robin D. Laws The text of 13th Age refers at several points to the tradition of “d20-rolling fantasy games.” The result of a super-designer team-up between boon pals Jonathan Tweet and Rob Heinsoo, the game arises very much from the the legacy of D&D. For legal reasons […]
Jump to the Rules FAQ 13th Age core book What is 13th Age? 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique […]
UPDATE: All of our events but one (The Lost Tower of Suln in the VIG Lounge) are sold out! If you want to play 13th Age at Gen Con, find us at Booth #101 and sign up for the 2-hour demo with GM Rob Heinsoo. See you in Indy! Want to play 13th Age at […]
One of the chiefest joys of roleplaying is the joy of taking an iconic hero or monster and re-skinning it in the light of your own campaign. I’ve put Frankenstein’s monster on stage in two or three games, recast Batman as a people’s antihero in an alternate Soviet Union, and made demigods of Aaron Burr […]