HERITAGE FEATS by Paul Fanning Races, as well as Backgrounds and One Unique Things, are very rules-light in 13th Age. Heritage feats represent aspects of your character’s heredity and history that aren’t easily covered by these mechanics, or by existing classes. Heritage feats aren’t necessarily for all campaigns, or all characters. Players should consult with […]
Tag Archives: 13th age
The Dragon Empire – Through A Mirror, Darkly by Aaron Roudabush The Dragon Empire, bitterly cold and dangerous from border to border — whether in the depths of the wilds or the heart of a city — is as cruel, unfriendly land. The people here have long been oppressed and controlled by a line of […]
Version 4.0 adds Bestiary 2 to the earlier core book, Bestiary 1, and 13 True Ways! [updated March 30, 2023] This is the home of the 13th Age / Archmage Engine System Reference Document. For licensing information, go here. It contains all the open content from the 13th Age RPG – the Archmage Engine. Whether […]
by Rob Heinsoo Everyone else seems to be decorating for Halloween so I thought we’d meet the holiday on the threshold with a horror-tinted monster preview from the 13th Age Bestiary. The dybbuk is a creature from Jewish mythology. The version ASH LAW designed takes just as much from Japanese and Korean horror films. Rich Longmore’s […]
by Rob Heinsoo Jonathan and I have moved into a new work phase on 13 True Ways, meeting every afternoon in my garage studio. Long periods of separate work punctuated by discussion. Yesterday Jonathan finished up a big section on icon relations in Drakkenhall and moved on to monster design. Our debate on metallic dragons […]
Wow! There are over 500 GMs playing through Tales of the 13th Age organized play program right now, and an average of 5 new GMs joining us every day! At 5 players per group that is 3000 people. GMs are running games in every corner of the globe, from France to Russia, from the Philippines […]
Rob Heinsoo had a few minutes to spare before it was time to feed the miniature koru behemoths who migrate ceaselessly through his back yard, and shared some insights on the new 13th Age Bestiary and 13 True Ways: The 13th Age Bestiary is now available for pre-order and pre-publication playtesting! Like the Escalation Edition for the original 13th […]
The 13th Age Bestiary – Hatchling Edition is now available to pre-order in the webstore.
Annals of Ages: Tome of Races is a 96+ page full-color hardcover book containing 20+ new racial options. Tome of Races is the first book in the Annals of Ages product line and is written to be compatible with 13th Age and The Pathfinder Roleplaying Game. Tome of Races contains a wide range of options […]
The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]
