Tag Archives: 13th age

13th Age at PAX Prime 2013 – Onsite And Online

Are you going to PAX Prime in Seattle? Hey, us too! Here’s a roundup of all things 13th Age: Play 13th Age – 13 awesome GMs will run 13th Age at Indie RPGs on Demand, Washington State Convention Center Room #305/306, with games starting every hour. We’ll also have Very Special Guest GMs, and never-before-seen monsters from […]

See P. XX: That Elusive Choice Point

See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]

See P. XX: The F20 Era

See P. XX A column on roleplaying by Robin D. Laws The text of 13th Age refers at several points to the tradition of “d20-rolling fantasy games.” The result of a super-designer team-up between boon pals Jonathan Tweet and Rob Heinsoo, the game arises very much from the the legacy of D&D. For legal reasons […]

13th Age FAQ

Jump to the Rules FAQ 13th Age core book What is 13th Age? 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique […]

Call of Chicago: Re-skinning, Genre-Drifting, and Triskaidekasizing

One of the chiefest joys of roleplaying is the joy of taking an iconic hero or monster and re-skinning it in the light of your own campaign. I’ve put Frankenstein’s monster on stage in two or three games, recast Batman as a people’s antihero in an alternate Soviet Union, and made demigods of Aaron Burr […]

Is “good at everything” a background in 13th Age?

by Wade Rockett   One of the most frequently-asked questions about 13th Age involves backgrounds; and overwhelmingly, it seems to come from people who have been playing d20 System games for a while. The question takes different forms, but in essence it’s this: What stops a player from putting the maximum number of points into a […]

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