Are you going to PAX Prime in Seattle? Hey, us too! Here’s a roundup of all things 13th Age: Play 13th Age – 13 awesome GMs will run 13th Age at Indie RPGs on Demand, Washington State Convention Center Room #305/306, with games starting every hour. We’ll also have Very Special Guest GMs, and never-before-seen monsters from […]
Tag Archives: 13th age
See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]
See P. XX A column on roleplaying by Robin D. Laws The text of 13th Age refers at several points to the tradition of “d20-rolling fantasy games.” The result of a super-designer team-up between boon pals Jonathan Tweet and Rob Heinsoo, the game arises very much from the the legacy of D&D. For legal reasons […]
Jump to the Rules FAQ 13th Age core book What is 13th Age? 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique […]
UPDATE: All of our events but one (The Lost Tower of Suln in the VIG Lounge) are sold out! If you want to play 13th Age at Gen Con, find us at Booth #101 and sign up for the 2-hour demo with GM Rob Heinsoo. See you in Indy! Want to play 13th Age at […]
One of the chiefest joys of roleplaying is the joy of taking an iconic hero or monster and re-skinning it in the light of your own campaign. I’ve put Frankenstein’s monster on stage in two or three games, recast Batman as a people’s antihero in an alternate Soviet Union, and made demigods of Aaron Burr […]
by Ryven Cedrylle HECTORALLE Taking the term “tongue-lashing” seriously for over 1,000,000,000,000,000,000 years. A lot of strange and terrifying things squirm their way out of the Abyss; the Hectoralle is just one of them. A gooey, fleshy mess of eyes and mouths, the Hectoralle can raise itself to about the size of a small […]
by ASH Law In this article I’m going to talk about a new playable race for 13th Age, but before I get there let me meander for a bit. As some of you might know I’m currently working with Rob and a handful of talented writers on the bestiary for 13th Age. At the […]
by Lawrence Augustine R. Mingoa [Ed: The Eldritch Knight is not an official class, so it’s not been test for balance – but don’t let that stop you!] Sometimes a spell slinger wants to dabble in swordplay or archery, while at other times, the warrior wants to get that special edge that only magic can […]
by Wade Rockett One of the most frequently-asked questions about 13th Age involves backgrounds; and overwhelmingly, it seems to come from people who have been playing d20 System games for a while. The question takes different forms, but in essence it’s this: What stops a player from putting the maximum number of points into a […]