Tag Archives: Dying Earth

Wiping the Slate Clean (Part 2)

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in September 2004. Part two of an adventure by Steve Dempsey. This part of the adventure is very unstructured and is an opportunity to use Robin’s “Yes, But …” See Page XX columns. The adventure takes place in the PCs’ collective memory so it […]

Wiping the Slate Clean (Part 1)

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in August 2004. by Steve Dempsey Amaranth is tall and willowy with a girlish bob of black hair. Her features are attractive but quite sharp. Her eyes are gray. She wears outmoded fashion from Aeons ago, a green military jacket with lapels and medals […]

Adventure: The Balance Restored

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in July 2004. by Steve Dempsey The mage Vanduk has promised to deliver a talk at a conclave. His reputation rides on the success of his demonstration. His talk is about how spell pervulsions are combined to make worthwhile effects, but his understanding […]

Adventure: Sartorial Reference

  This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in June 2004. by Steve Dempsey Master Wilbon Sar, a member of the Scholasticarium, teaches XIIth Aeon Custom. Wilbon dresses in typical style of that period, that is to say cumbersome robes that splay out into a calf length skirt. They are […]

A Very Pelgrane Solstice

Olingo the Sedulous had studied the creature’s routine, and was thus surprised to see the pelgrane flapping back to its nest a good hour before its projected time of arrival. The scholar, no longer as young as he wished to appear, attempted to clamber from the collection of firmly packed branches comprising the monster’s home. […]

See P. XX: Adjusting the Circuitry

Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players miss […]

A Smallpox on All Your Houses

A while back we learned of the vials of supposedly destroyed smallpox virus that turned up in a laboratory storage room in Bethesda, Maryland. Luckily, no one was exposed to the deadly disease, allowing us to guiltlessly mine the incident for scenario inspiration. How you might use it depends on the game you’re currently running: […]

Talisman Vendors of the Renewed Glandive

In his January Rolling Stone profile of Pope Francis I, writer Mark Binelli supplies a classic bit of color reportage: Outside St. Peter’s Square, hawkers are selling everything from Sistine Chapel tours to airbrushed paintings of Tupac, Bob Marley and the pope. I ask one of the vendors, a tall Belizean with a shaved head, […]

See P. XX: Recruiting the Reluctant

See P. XX A column on roleplaying by Robin D. Laws Recruiting the Reluctant Within any gaming group you’ll find a variety of tastes regarding any facet of the roleplaying experience. According to a Thing I Always Say, one of the main tricks of GMing is to find the sweet spot between those tastes and […]

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