Tag Archives: Fear Itself

View from the Pelgrane’s Nest – November 2025

When egg nog appears on store shelves and the strains of Wham’s Last Christmas play on their public address systems, that means two things in the Pelgrane nest. One, the Great Pelgrane flaps from his nest on his annual flight to the North Pole to offer old Saint Nick his sleigh-pulling services should the reindeer […]

Call for Playtesters: Dead Man Walking

Pelgrane Press seeks playtesters to run and provide feedback on a one-shot scenario for the upcoming Fear Itself anthology Sudden Frights. In Tristan Zimmerman’s “Dead Man Walking,” detectives are investigating an out-of-place murder in a dying western town are drawn into the occult, the monstrous, and the horrific in a noir police procedural. Run for […]

Call for Playtesters: Code Orange

Station B32, a military facility hidden deep in the Mojave Desert. Several investigation projects take place inside its underground walls. Thanks to its remote location and high security measures, nothing can go wrong inside the facility. Right? Pelgrane Press seeks playtesters for “Code Orange”, a one-shot Fear Itself scenario of contagion and survival in a […]

A Gumshoe One-2-One Character And Setting

by John Harness GUMSHOE One-2-One protagonist character NOWHERESVILLE, USA featuring DANNY BOONE Danny Boone Eleven year old Danny Boone is your average awkward pre-teen, assuming that the average awkward pre-teen is a precocious small town sleuth with a knack for high-risk hijinks. (Choose one: black eye, cast over a broken arm, nasty scabs on knee.) […]

Trust in the Ocean Game

BTravern over on the Pelgrane discord asks if we’re using the Trust mechanics from Night’s Black Agents in the Ocean Game. It’s an excellent idea, since the Ocean Game’s a contest between players and only one person’s going to reach Briny Heaven – but they have to work together until then. So, while the Trust rules […]

Three New Monsters for Fear Itself

Window People Don’t think of it as a window. Call it a frame of reference. A portal. A discontinuity. We are not you.  The Window People are seen only tangentially. You’ve seen them from a moving train, glimpsed them while driving, out of the corner of your eye. Strange almost-people, ungainly and spindly, doing strange […]

Workspace

A Fear Itself scenario outline In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job. Create pregenerated characters for this premise, fitting the investigative point spends to your number of players. Ignore Sources of Stability. Asking each player to specify, in a private communication […]

Arcimboldo Syndrome

Scenario hook for a Fear Itself one-shot Rudiger and Dietrich Thalbach had a problem. As descendants of the noble Vilsdorf family of ancient Bavaria, they were born as lebendurghul, or living ghouls. A congenital condition requires them to periodically ingest fresh human DNA or lapse into a feral, pre-sapient state. Their forebears compensated for this […]

October playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: The Ocean Game System:Fear Itself Authors: Original material by Dave Allsop, developed by Gareth Ryder-Hanrahan and Padraic Barrett Deadline for return of feedback: Tuesday, 6th December 2022 Number of sessions: 1-2 sessions per each of the four adventures Description: A campaign framework […]

Don’t Panic! Alternate Fear rules for Fear Itself

Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your character has a big pool of Stability that gets ablated over time by horrific encounters, until you’re eventually forced to ‘heal’ or get taken out. This approach works well for […]

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