This article offers advice on how to run suspect and witness interviews in Mutant City Blues. It incorporates some real police techniques, as well as those TV cops sometimes use. This is not a game about corrupt cops who beat suspects. I’ve added a couple of techniques which will get Internal Investigations on your back […]
Tag Archives: Mutant City Blues
A Mutant City Blues GMC Lala Fulgur knows something the investigators want to know, either from her brief criminal career or her status as top dog in the enhanced gang at your city’s prison for women. When Lala gained mutant powers, she did what a lot of people did. She pretended she didn’t have them. […]
In April a member of the Oita, Japan municipal assembly known as Skull Reaper A-ji sued for the right to wear his mask while conducting official business. A costumed wrestler by trade, he argued that it was discriminatory to prevent him from concealing his civilian identity while working his side gig as a local politician. […]
District Knowledges, used in the Station Duty campaign frame in The Esoterrorists and in Cthulhu City, are a special set of investigative abilities designed for use in games where a particular city is of paramount importance – and the city’s right there in the title in Mutant City Blues! The districts in your Mutant City […]
The advent of some mutant abilities has created whole new categories of criminality, while other powers are covered by existing laws. It’s still aggravated assault with a deadly weapon if you threaten someone with a sharp blade, even if you grew that blade yourself using your Natural Weapons ability. Some of the more obscure legal […]
In the latest episode of their anomaly-detecting podcast, Ken and Robin talk science mystery scenarios, a cannibal fugitive, hardboiled 30s Mutant City Blues, and changing the condiment timestream.
Maybe you were already on this path when the Sudden Mutation Event happened, or perhaps your newfound superhuman abilities gave you a life you never expected. More likely, you got into this line of work because you needed something from it: more money than you could ever make through conventional employment. A fresh start, away […]
The following articles originally appeared on an earlier iteration of See Page XX in June 2008. In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of Mystic Moo – […]
The following article originally appeared in an earlier iteration of See Page XX in June 2008. A column on roleplaying by Robin D. Laws The Trouble With Tasers Technology is ruining the storytelling business. Lately it seems like every new innovation of communications technology renders another classic plot device moot. GPS tracking, widespread closed circuit […]
The following articles originally appeared on an earlier iteration of See Page XX in February 2008. Tools, toys and transport are the theme for this issue of Page XX. Robin D Laws discusses the use of music to end scenes in GUMSHOE games, and James Semple provides some stings for Trail of Cthulhu. Jamie Maclaren […]