Tag Archives: robin d laws

Page Turners Preview: The Beacon

  Page Turners, the game of dramatic interaction for one player and one game moderator, provides rules for play in any genre that revolves around interpersonal conflict. It includes eleven fully fleshed scenarios ranging from screwball comedy to doomed vampire romance, from a behind-the-music rock ‘n’ roll saga to the emotional journeys of the last […]

Narrating General Ability Spends

Although the rules don’t call for it, some GUMSHOE groups add a narrative wrinkle to the spending of pool points from general abilities. They call on players to justify why they’re spending the number of points they’ve chosen to add to their die rolls. “I really want to get over this fence so I’m going […]

Pelgrane Press Welcomes Robin D. Laws as New Creative Director

We are beyond thrilled to announce that, after two decades of brilliant collaboration, Robin D. Laws has officially stepped into the role of Creative Director at Pelgrane Press. For more than 20 years, Robin has been a driving creative force behind so many of our most significant and innovative projects. He designed Pelgrane’s very first […]

Allied and Enemy Squads

Alternate history officers consult

Yellow King: The Wars PCs will often meet soldiers from nations other than France. These GMCs may show up in your storyline unexpectedly. When that happens, reach for this handy article for names and personalities to adjust to your needs. Depending on your alternate history, soldiers from any European nation might be friends or foes. […]

Borderlanders

Family of sinister borderland elves sit sullenly at a table in their tavern

A DramaSystem Series Premise For nearly a century members of the long-lived Zharraeus clan have dwelled on the borderlands near the Big Pit. Operating a combination tavern, inn, and supply store near a dangerous dungeon might give pause to the faint at heart. The hardbitten Zharraeuses revel in their survival in a place where all […]

The Lou Carcolh

Snail snake creature wearing Belle Époque finery by the Seine

When they first hear of the creature known as the Lou Carcolh, the art students of Yellow King: Paris may breathe a sigh of relief. This titanic, man-eating cross between a snail and a serpent dwells more than a day’s train trip away from the École des Beaux-Arts, in a cave beneath the town of […]

Christmas for the Art Students of Yellow King Paris

In 1895, the art student player characters of The Yellow King: Paris can’t simply pop home to visit their wealthy American families for the holidays. They can’t take time from their studies at the École des Beaux-Arts for a two-way ocean voyage. Like other temporary residents in someone else’s city, they’ll need to band together […]

Informal Notice of Continued Custody of Former Regime Technology

Dear Mrs. Fernandes: In response to your telegram of last week, I continue to assert my reluctance to turn over physical possession of any items of regime technology that I may or may not have, pending a legal framework enacted by, and I cannot emphasize this enough, a democratically elected post-interim government. While I understand […]

See P. XX: Payoff Interludes for GUMSHOE

A column about roleplaying by Robin D. Laws A recent observation I’m adding to my Things I Always Say file is that when players worry about a scenario being railroaded or linear, what they really mean is not that it lacked choices or branch points, but that they didn’t get to Do Their Thing. Many […]

Nailsuit Variations: The Time Sentinel

Various Pelgranes have written mini-posts inspired by a different filtered image of a mysterious man in a suit of nails. Robin’s contribution is a scenario hook for Ashen Stars. The lasers accept a contract from the vas mal Institute for Temporal Folklore to investigate reported appearances of the Time Sentinel on a hypergas extraction rig […]

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