Many great nations and peoples have measured the passage of time through myriad methods, too numerous for me to list or spend the time trawling Wikipedia for information. I imagine few – if any – have ever ticked off the passage of time by gaming conventions. However, when you’re the wingman to a woman who […]
Tag Archives: See Page XX
by James Palmer Dracula the Warlord – In life, Vlad Tepes was a man who would go to any end to win. In death, he’s worse. Being a vampire is only one part of his toolkit, and while he uses it, he’ll never become dependent on it. You pull a cross? He pulls a gun. You don’t invite […]
The scene: your Trail of Cthulhu game. The speaker: A player. “All right, I’m sick of being fed bafflegab by these mystic jerks, and I don’t want to read any more books that will keep me up for a calendar month with waking nightmares. We take the train to Providence, Rhode Island, go to” [quick […]
I had Intentions of writing this post on the Monday of Gencon itself, when it was due. That’s the sort of stupid idea you have after six days of little sleep and absurd heat. Plus, we had a Pelgrane planning meeting, where we discussed awesome things to come, and how we’re going to celebrate the […]
See P. XX a column about roleplaying by Robin D. Laws Some mysteries, like that of life itself, never resolve themselves in anything other than new, stranger questions. Deconstructed mysteries like David Lynch’s Inland Empire (2006) and Mulholland Drive (2001), Stanley Kubrick’s Eyes Wide Shut (1999) and Jean-Luc Godard’s Alphaville (1965) retain the outward form […]
See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]
Robin Laws’ multi-award-winning Hillfolk is a great game in its own right, but its DramaSystem engine includes a toolkit for describing and dissecting characters that can be used in other games. One of these tools is the concept of dramatic poles. To quote Robin: “Driving any compelling dramatic character in any story form is an internal contradiction. The character […]
This month, in See Page XX, pre-order Cthulhu Apocalypse for Trail of Cthulhu, find out about our ENnie nominations, get advice about using interpersonal abilities and pyramids to drive story in your games, and playtest some one-shot story games. Our new releases include Cthulhu Apocalypse; the KWAS edition Hideous Creatures: The Great Race of Yith, […]
June has been a busy month! Our trips to two big conventions (UK Games Expo and the Origins Game Fair) have meant we’ve been on the road for a lot of June. Still, it’s always great to catch with Pelgrane fans, writers and GMs. Roll on Gen Con! Production of the two core Dracula Dossier […]
It’s been an utterly packed month, with Games Expo, Origins and the Dracula Dossier occupying all our time. Yesterday, we uploaded four books to the printers – Dracula Unredacted, the Director’s Handbook, Cthulhu Apocalypse Doomsday Edition and the Forgotten Monk. Despite all our best intentions, and because GenCon is early this year, we’ve pushed very, […]
