Tag Archives: See Page XX

Call of Chicago: Secrets of the Cannibal-Rat Ghost Ship That Is Instant Expertise

GUMSHOE is a game system that privileges bite-size morsels of neat-sounding knowledge. Ideally creepy neat-sounding knowledge, handed out in such a way as to imply a whole universe of such things just beyond the players’ horizon. It’s as though Robin invented it thinking solely of me. Even before Trail of Cthulhu, I liked to make […]

New Barbarian Talents: Mountainheart, Wyrmfang, Graceful Fury and Tribal War Chief

by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]

Treasures of a Past Age – Strongholds

The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]

13th Age character class – the Eldcaller

by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]

New 13th Age monster – the Uchawa

by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]

Dicey Stunts for 13th Age

By Brian Slaby Dicey Stunts is an expansion of the “Dicey Moves” section of the 13th Age core rule book, which allows for any character to exercise their narrative creativity during combat — much like a Rogue with the Swashbuckle talent. (If they succeed at an appropriate skill check, of course!) Talents such as Swashbuckle, […]

13th Age character class – the Witch

The Witch by Christopher J. Ferguson OVERVIEW Mortals reach out to their gods through faith.  But faith has a darker underside.  Those who do not find succor through the established temples may turn to priestesses and priests who work outside the church hierarchy.  These witches, as they are often called, are an alternate channel to […]

13th Age character class – the 1st Age Cleric

By Mark Craddock 13th Age and the Archmage Engine that drives it has become the clear frontrunner for most of my gaming needs since I got in on the Second Escalation Edition.  However, I run many games for both my kids and new players, and sometimes I want something leaner.  That’s how I came to […]

January playtesting

If you are interested any of these games, please email me with the game you wish to playtest in the subject line.     Eyes of the Stone Thief System: 13th Age Author: Gareth Ryder-Hanrahan Duration: 1-2 sessions Deadline: 15th February Description: There’s one Living Dungeon out there that’s different, one that’s unique. It doesn’t […]

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