Tag Archives: Swords of the Serpentine

Hog Penny

By Adam Gauntlett The Sisterhood of Swineherds is a Guild taken seriously. Hogs are not allowed everywhere: the Government Committees have passed numerous ordinances about the keeping and management of pigs, so that the streets don’t swarm with swine. Swords of the Serpentine Where there’s muck, there’s brass. Traditional wisdom. A Swords of the Serpentine […]

Playtesting: Mantis (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 14th in our series on non-human heroes in Swords of the Serpentine. Like the High Elves and Forest Elves entries, Mantis aren’t an easy fit into Eversink. This entry on Mantis is only recommended for use if you want to use Swords of the Serpentine to power a high […]

See Page XX: Ain’t That a Hole in the Head

a column about roleplaying by Robin D. Laws As reported in November, Polish archaeologists recently found a spiked iron tool establishing that druids local to the area, as they did elsewhere, once practiced trepanation. Until around the 19th century, cultures spanning historical and geographical boundaries did what they could to treat apparent brain ailments, by […]

Building Foes from Scratch in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine adversaries are designed to be easily tweaked and modified. But what if you want a foe that’s quite different from those in the core rules? This month we are going to walk through creating a non-human adversary, then look at how to create variants of it. When you […]

View from the Pelgrane’s Nest – November 2025

When egg nog appears on store shelves and the strains of Wham’s Last Christmas play on their public address systems, that means two things in the Pelgrane nest. One, the Great Pelgrane flaps from his nest on his annual flight to the North Pole to offer old Saint Nick his sleigh-pulling services should the reindeer […]

Wings of Deceit

In the canals and crumbling towers of Eversink, secrets soar higher than the gulls and sometimes the truth flies in on feathered wings. In this intrigue-heavy mystery, your heroes are hired to investigate infidelity, only to uncover a tangled network of blackmail, vanishing investigators, attack birds, and scandalous secrets best left buried. Overview The heroes […]

Swords of the Serpentine as High Fantasy

By Kevin Kulp High Concept Want to adapt Swords of the Serpentine to play a high fantasy game instead of swords and sorcery? Use these guidelines and house rules to capture a classic fantasy feel that features non-human heroes, classic magic, and gods who grant prayers and provide miracles. Character Generation Professions If you’re coming […]

Playtesters Needed for Swords of the Serpentine Campaign Book

Pelgrane Press seeks swashbuckling playtesters to strap on their swords and smite some sorcery to playtest Pillars Built on Sand. Written with the trademark verve of acclaimed designer Gareth Ryder-Hanrahan, this book of linked scenarios features: A quarantined ship harboring a fatal secret. An avatar of war on a predatory night time hunt. A covert […]

Playtesting: High Elves (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 13th in our series on non-human heroes in Swords of the Serpentine. Like the Forest Elves entry, High Elves cannot easily fit into Eversink without fundamentally changing the nature of the city. This entry on High Elves is only recommended for use if you want to use Swords of […]

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