Over on the Pelgrane Press forums, there’s been some discussion about how to run Hillfolk as a one-shot game at, for example, a convention. You can read the thread here. To help GMs run it as a one-shot, Joe_Sixpack has created some pre-generated characters for the Hillfolk core setting. As well as including space to […]
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By ASH LAW Our latest adventure is out: The Elf Queen’s Enchantment. In this adventure the elves answer the call of the Dwarf King, marching west to aid in defeating the renegade orc warlord General Gul. The adventurers are called upon to act as wayfinders for the elven forces, being dropped ahead of the army by […]
Who runs TimeWatch? by Kevin Kulp TimeWatch isn’t just the name of the GUMSHOE time travel RPG, it’s also the name of the elite organization of time cops for whom the PCs work. It’s worth a few moments for GMs to consider who founded TimeWatch, who runs it, and how that might set the tone […]
I didn’t take any advanced statistics courses in college, so that title may not be precisely accurate. Survey, survey. Oh, yes. Simon sent out a survey to all the current subscribers of Ken Writes About Stuff, upon whom may blessings shower without sensible restraint. We got about 180 responses back, which is a pretty good […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. Heaven in a Wild Flower System: Trail of Cthulhu Authors: Matthew Sanderson Deadline: May 31st Description: In late 1931, Professor Harold Bradley, a botanist, was part of a scientific team sent […]
by Wade Rockett Greyhawk. Golarion. Eberron. Mystara. The names of these settings ring out in the history of roleplaying games. It’s no surprise that many 13th Age fans want to run campaigns in them, or others that are equally beloved. And one question comes up all the time: how do I figure out who the […]
…or, When Your Car Battery Goes Dead Outside the Jorgamundr’s Lair, It Ain’t No Coincidence A Column on Roleplaying by Robin D. Laws Your assignments for the Ordo Veritatis take you into zones where the membrane between our reality and the terrifying realm of the Outer Dark nears the breaking point. In such places you […]
Avoiding the Gimmick by Kevin Kulp TimeWatch, Pelgrane Press’s recently Kickstarted game of investigative time travel, falls into the same category of games that play quite differently as a one-shot than they do as a continuing campaign. Feng Shui, Trail of Cthulhu, and Night’s Black Agents fall into this category as well, as does Paranoia… […]
Hello, my name is Kendall Jung and I’m one of the mods on the Pelgrane 13th Age forums, host of Vault of the 13th Age (http://www.13thage.org) and I have also taken up the mantle of “Official GM Wrangler” for GenCon and Origins this year. Together with Cat Tobin and Wade Rockett, we’re feverishly working towards […]
Lurker by Casey Peavler and Ryven Cedrylle Art by Kaitlynn Peavler A moment of concentration brought a shadow into Tullie’s hand, the misty substance hardening into a stiletto dagger as light as a feather and harder than dragon bones. Her prey was currently occupied with the entertainment he had paid for tonight, and judging by […]