13th Age 2e Pregenerated Character Builds: Flexible Vanguard Fighter

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Things […]

From Auld Reekie to the Athens of the North

18th Century Edinburgh in Boundary of the Darkness by Phil Masters Edinburgh looms large in the period of Boundary of the Darkness. The capital of Scotland is now a centre of the Enlightenment, well known to some of the Lunar Society (especially Erasmus Darwin and James Keir, who studied there) – but it retains its […]

Living Dungeons and You

By Martin Killmann If you have played the 13th Age Second Edition introductory adventure, or maybe even Gareth Ryder-Hanrahan’s legendary Eyes of the Stone Thief campaign, you know that in 13th Age, some (possibly all) of the dungeons live. And for me, as a 13th Age GM, I am in love. When I send my […]

13th Age 2E Pregenerated Character Builds: Stalwart Protector Fighter

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

View from the Pelgrane Nest – Jack O Lantern Edition

In October, home of Halloween, we dedicate ourselves to horror and assuming new identities. In other words, the patron month of tabletop roleplaying has arrived. I don’t even have to wait until the Great Pelgrane leaves his nest to deliver the latest news from the press that bears his name, as he is happily carving […]

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