Finding Reference Points for Page Turners

I knew that procedural storytelling had taken over pop culture but it wasn’t until I promised to find examples of character-driven dramatic narratives new enough to not have Humphrey Bogart in them that I realized just how true this is. When running roleplaying games, we depend on fictional reference points to share assumptions about what’s […]

On Mysteries of Merryshire

by Gareth Ryder-Hanrahan Mysteries are undeniably tricky things. They’re closely related to crosswords. When you’re doing a crossword, bits of the solution come early and easy. 1 Across, six letters, “the crime of killing another person”. MURDER 3 Across, eight letters, “figure of speech, not unlike a simile”. METAPHOR Other bits are a little more […]

View from the Pelgrane’s Nest – Summer is Gaming Season Edition

The Great Pelgrane just flapped away, wearing his sunglasses and exhibitor’s badge, so it’s safe to talk to you again. As a Torontonian I’m used to sudden shifts from winter to summer, so I shouldn’t be surprised to see that it’s convention season already. Cat, Gar, Ibrahim, and Ken C have returned from an ever-expanding […]

13th Age 2e Pregenerated Character Builds: Pyroclastic Dragon Sorcerer

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

Blood Cocaine

By Adam Gauntlett I’ll grind your bones to make my bread. [folktale, Jack & the Beanstalk; sometimes linked to the German folktale The Devil with the Three Golden Hairs.] A Night’s Black Agents Node which distributes Blood Cocaine and is linked to several smaller criminal syndicates which may or may not be part of the […]

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