Pillars, Spines and Connective Tissue

There are, broadly, two approaches to a campaign book. You can do a book that’s one big adventure: there may be sidetracks and optional encounters and subplots, but there’s a central spine that runs through the whole thing. The Dracula Dossier and Eyes of the Stone Thief use that model; everything revolves around Dracula or […]

Memories of Mother

A Fear Itself scenario by David Springer There’s magic to a place. To some places, certainly. The whisper of wind through the trees, the glint of the sunlight off the waves, the way people are drawn in. Jekyll Island is one such place. The Guale were drawn to it many centuries ago, living, canoeing, and […]

View from the Pelgrane Nest – Back to School Edition

Some of you and/or your offspring are back at school already, but the Great Pelgrane has waited until now to flap off in search of supplies. He particularly enjoys picking out colored pencils, four-color pens, and novelty erasers. Always upon his return he complains that they don’t make duotangs anymore, but voracious sapient pterodactyls do […]

13th Age 2E Pregenerated Character Builds: Thief Acrobat Rogue

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

13th Age 2E Pregenerated Character Builds: Shadow Assassin Rogue

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

My Briny Heaven

by Gareth Ryder-Hanrahan The goal of the Ocean Game is to reach Briny Heaven, a drowned magical city under the ocean. It is, deliberately, an esoteric, disturbing or even contradictory goal. Part of the appeal of Briny Heaven is that it is the only way out of the Game; no matter what’s down there, it’s […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.