A scenario premise for 13th Age A while ago a news item about a pharaoh’s sarcophagus shuttled off to a lesser tomb inspired thoughts of a Trail of Cthulhu scenario hook featuring Nitokris, as naturally it would. As need not be said, Mythos Investigators aren’t the only PCs who adventure in tombs. F20 heroes have […]
In the latest episode of their bean-protecting podcast, Ken and Robin talk the rules don’t matter theory, lying maps, 30s NYC book thieves, and miracles attributed to Pythagoras.
In the latest episode of their petal-bedecked podcast, Ken and Robin talk creating supporting casts for Page Turners, a Chicago mobster’s flowery funeral effigy, and our top films of 2025.
In the latest episode of their leafy, verdant podcast Ken and Robin talk idiot plotting in rpg mysteries, Project Azorian, the Green Man, and Erich von Daniken.
In the latest episode of their leafy, verdant podcast Ken and Robin talk idiot plotting in rpg mysteries, Project Azorian, the Green Man, and Erich von Daniken.
In the latest episode of their leafy, verdant podcast Ken and Robin talk idiot plotting in rpg mysteries, Project Azorian, the Green Man, and Erich von Daniken.
Ballad Hunters Poll As you know, we’re launching Ballad Hunters Kickstarter campaign this month. We have a question for you, coming right from old ballads.
Your part of the world may be balmy or merely damp but here at the Pelgrane’s Nest winter retains its grip on the land. Like our other cold-blooded staff members, the Great Pelgrane gets cranky at this time of year. With prey hiding beneath the snow he must spend more time on the wing, hunting. […]
In the latest episode of their sturdily constructed podcast, Ken and Robin talk creating protagonists for Page Turners, architect Julia Taylor, Ballad Hunters with Tristan Zimmerman, and Sam Phillips’ Cuba diplomacy.
Page Turners, my game of dramatic interaction for one player and one GM, enables you to create stories resembling the character-driven narratives of films and literary fiction. Unlike the GUMSHOE One-2-One line of one player one GM games, it doesn’t focus on solving external problems. Instead it centers the protagonist’s journey from one emotional state […]
