As the saying goes, April showers bring long-awaited May releases. Proving that this month is Paragon Blade. Gareth Ryder-Hanrahan’s high fantasy GUMSHOE One-2-One casts a lone player character into the evil-scarred remnants of the Hellbound Empire. Play a rugged barbarian, secret user of magic, or shadow-dwelling thief. Investigate conspiratorial wizards, tussle with monstrous foes, and […]
In the latest episode of their easy-peel podcast, Ken and Robin talk character-driven scenario design, London’s spy hotel, the 1633 banana astonishment, and ostrich cull conspiratorialism.
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
In the latest episode of their heartfelt podcast, Ken and Robin talk Dinosaur Flying Aces, Oklahoma triads, why whodunnits struggle on screen, and the Ghost Murmur Device.
In the latest episode of their entirely trustworthy podcast, Ken and Robin talk playing ringers and traitors, Crete’s newly unearthed labyrinth candidate, Nepal’s mountain rescue scam, and murderous Anglo-Saxon weasel Eadric Streona.
By Adam Gauntlett Gorgo, Mormo, thousand-faced moon, look favourably on our sacrifices! The Horror at Red Hook Mormo, whose totem beast is the dog, maintains a great rivalry with the Elder Goddess Bast. She is the patron of all werewolves, and the Queen of vampires. Trail, p. 96 A Trail of Cthulhu scenario in which […]
In the latest episode of their load-bearing podcast, Ken and Robin talk encumbrance rules if they were fun, Princess Caraboo, installation horror, and Elizabethan magician Simon Forman.
by Gareth Ryder-Hanrahan There are game designers who quail at the sight of a lengthy skill list, who argue that brevity and simplicity is the goal of game design. Such game designers are, of course, cowards. Merryshire’s ability list is enthusiastically baroque. Here’s the very first list, from 2023. And the current list. See, […]
