View from the Pelgrane Nest – Jack O Lantern Edition

In October, home of Halloween, we dedicate ourselves to horror and assuming new identities. In other words, the patron month of tabletop roleplaying has arrived. I don’t even have to wait until the Great Pelgrane leaves his nest to deliver the latest news from the press that bears his name, as he is happily carving […]

13th Sage: Forgeborn Barbarians and Isekai’d PCs

Welcome to 13th Sage, where we answer your most perplexing 13th Age TTRPG questions and offer advice on customizing your campaign. We sometimes edit questions for clarity and concision. Q: I have a question about how the forgeborn never say die kin power works with the barbarian class feature Grim Determination. In 13th Age 2e, […]

13th Age 2E Pregenerated Character Builds: Woodland Warrior Ranger

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

13th Age 2E Pregenerated Character Builds: War Monger Wizard

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

Pillars, Spines and Connective Tissue

There are, broadly, two approaches to a campaign book. You can do a book that’s one big adventure: there may be sidetracks and optional encounters and subplots, but there’s a central spine that runs through the whole thing. The Dracula Dossier and Eyes of the Stone Thief use that model; everything revolves around Dracula or […]

Memories of Mother

A Fear Itself scenario by David Springer There’s magic to a place. To some places, certainly. The whisper of wind through the trees, the glint of the sunlight off the waves, the way people are drawn in. Jekyll Island is one such place. The Guale were drawn to it many centuries ago, living, canoeing, and […]

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