13th Age 2E Pregenerated Character Builds: Thief Acrobat Rogue

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

13th Age 2E Pregenerated Character Builds: Shadow Assassin Rogue

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

My Briny Heaven

by Gareth Ryder-Hanrahan The goal of the Ocean Game is to reach Briny Heaven, a drowned magical city under the ocean. It is, deliberately, an esoteric, disturbing or even contradictory goal. Part of the appeal of Briny Heaven is that it is the only way out of the Game; no matter what’s down there, it’s […]

The Top of Your Class

Players of the art student investigators from Yellow King: Paris might wonder which of their fellow classmates are headed for later fame. Their characters could even discover this, should you feature them in a flash forward scenario set after the Belle Époque period, or if they glimpse the future, as those in Carcosa’s penumbra sometimes […]

Call for Playtesters: The Dreadful Hare

Pelgrane Press cordially invites you to playtest scenarios for Merryshire Detective Club. These include “Slaying the Wagon,” a second intro scenario for the core book, and scenarios from The Dreadful Hare, its accompanying adventure anthology book. Depending on the whims of our random selection process, you may be assigned to run: a tale of a […]

Ken and Robin Talk About Stuff: Yanking Beards and Stealing Money

In the latest episode of their winsome, brookside podcast, Ken and Robin talk finding stuff in RPGs, the political science of game worlds with James Fielder, nymphs, and an 18th century vampire rampage.

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