Ballad Hunters Design Diary: Designing for Shorter Adventures

by Tristan Zimmerman   Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — does something new for Pelgrane Press’ GUMSHOE games. Ballad Hunters adventures are only two or three hours long. Each adventure is centered around a single traditional folk ballad, and such songs contain only so many gameable details. If […]

13th Age 2e Pregenerated Character Builds: Bloodbath Barbarian

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

Building Foes from Scratch in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine adversaries are designed to be easily tweaked and modified. But what if you want a foe that’s quite different from those in the core rules? This month we are going to walk through creating a non-human adversary, then look at how to create variants of it. When you […]

A Very Ghostly Christmas

Thanks to the existence of Paul StJohn Mackintosh’s Casting the Runes, I don’t have to answer the question of how to do M. R. James in GUMSHOE. Still, as the holiday season rolls nearer, reminding me of the Jamesian tradition of ghost stories told in the yule log’s glow, I can’t help but hear a […]

Upcoming Release Status Page

As an inexhaustibly patient Pelgrane gamer, you may be wondering when that project you’ve been waiting for will actually appear. As we work to regularize our schedule and shock the world with a string of releases in 2026, our books are shaping into a clearer production stream. We have in-house release dates in mind for […]

Echovore

Located in rural or urban noise-dense areas Writing: Jim McCarthy; Art & Design: Graham Roewe; Illustration: Kim Diaz Holm A formless parasite that seeps in through sound. It starves in silence, but every scream feeds it, twisting space and time into a nightmare maze.   Abilities: Aberrance 10, Athletics 10, Health 10, Scuffling 10 Hit […]

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