There are, broadly, two approaches to a campaign book. You can do a book that’s one big adventure: there may be sidetracks and optional encounters and subplots, but there’s a central spine that runs through the whole thing. The Dracula Dossier and Eyes of the Stone Thief use that model; everything revolves around Dracula or […]
A Fear Itself scenario by David Springer There’s magic to a place. To some places, certainly. The whisper of wind through the trees, the glint of the sunlight off the waves, the way people are drawn in. Jekyll Island is one such place. The Guale were drawn to it many centuries ago, living, canoeing, and […]
In the latest episode of their cool and collected podcast, Ken and Robin talk stability and passion rolls, CIA gold hoarder David Rush, building quirks for fictional characters, and Art Bell’s radio eliptony.
In the latest episode of their creatively financed podcast, Ken and Robin talk paying off PC signature elements, the new Vampire edition with Diogo Nogueira, the Tibetan psychogeography of Albany NY, and alchemist George Starkey.
Some of you and/or your offspring are back at school already, but the Great Pelgrane has waited until now to flap off in search of supplies. He particularly enjoys picking out colored pencils, four-color pens, and novelty erasers. Always upon his return he complains that they don’t make duotangs anymore, but voracious sapient pterodactyls do […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
In the latest episode of their balsamic podcast, Ken and Robin talk PCs vs barriers, the great salad oil swindle, strivers, and corn soaking.
by Gareth Ryder-Hanrahan The goal of the Ocean Game is to reach Briny Heaven, a drowned magical city under the ocean. It is, deliberately, an esoteric, disturbing or even contradictory goal. Part of the appeal of Briny Heaven is that it is the only way out of the Game; no matter what’s down there, it’s […]
