Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your character has a big pool of Stability that gets ablated over time by horrific encounters, until you’re eventually forced to ‘heal’ or get taken out. This approach works well for […]
Category Archives: Fear Itself
Your part of the world may be balmy or merely damp but here at the Pelgrane’s Nest winter retains its grip on the land. Like our other cold-blooded staff members, the Great Pelgrane gets cranky at this time of year. With prey hiding beneath the snow he must spend more time on the wing, hunting. […]
You are terrifyingly invited to test a scenario—or two if you and your group have the time—for Sudden Frights, an upcoming anthology of Fear Itself one-shots. In Gareth Ryder-Hanrahan’s “Faust Blood,” a college camping trip goes horribly wrong—or horribly right—when the students stumble across the home of infamous occultist John Tradowski. What secrets does he […]
You might think that the horrendous rhythmic buzzing you hear emanating from our humble crag foretells doom, but never fear, it’s only the Great Pelgrane, snoring. The big fella slumbers deeply in his nest, hung over and sated from holiday feasting. Shall we all tell ourselves it was only cheese and crackers he was devouring […]
Located in rural or urban noise-dense areas Writing: Jim McCarthy; Art & Design: Graham Roewe; Illustration: Kim Diaz Holm A formless parasite that seeps in through sound. It starves in silence, but every scream feeds it, twisting space and time into a nightmare maze. Abilities: Aberrance 10, Athletics 10, Health 10, Scuffling 10 Hit […]
Pelgrane Press seeks playtesters to run and provide feedback on a one-shot scenario for the upcoming Fear Itself anthology Sudden Frights. In Tristan Zimmerman’s “Dead Man Walking,” detectives are investigating an out-of-place murder in a dying western town are drawn into the occult, the monstrous, and the horrific in a noir police procedural. Run for […]
Station B32, a military facility hidden deep in the Mojave Desert. Several investigation projects take place inside its underground walls. Thanks to its remote location and high security measures, nothing can go wrong inside the facility. Right? Pelgrane Press seeks playtesters for “Code Orange”, a one-shot Fear Itself scenario of contagion and survival in a […]
It feels like a mere month since I last peered out from the nest to let you know what’s up with Pelgrane Press. That’s because it was a month. Among our efforts to ramp up our activities with my coming on board as Creative Director, we’re endeavoring to return to regular publication for this very […]
BTravern over on the Pelgrane discord asks if we’re using the Trust mechanics from Night’s Black Agents in the Ocean Game. It’s an excellent idea, since the Ocean Game’s a contest between players and only one person’s going to reach Briny Heaven – but they have to work together until then. So, while the Trust rules […]
In the latest episode of their cotton candy podcast, Ken and Robin talk encouraging player independence, the discovery of the Nag Hammadi manuscripts, a fluffy planet, and Florida nephilim.
Various Pelgranes have written mini-posts inspired by a different filtered image of a mysterious man in a suit of nails. Gareth’s contribution is a scenario hook for Fear Itself. We received a request to reset your password. If this wasn’t you, you can safely ignore this email. If this wasn’t you… What if it was? […]

