Category Archives: See Page XX
A column about roleplaying by Robin D. Laws Early phases of Yellow King scenarios often find the investigators looking into subtle symptoms of Carcosan reality shifting. While they talk to initial witnesses and hit the books to orient themselves in some research, not much in an overtly horrific or supernatural vein might be happening […]
The series outlines for The Yellow King Roleplaying Game now reaches the last of the canonical four sequences, This is Normal Now. Previous installments cover Paris Part One and Part Two, and The Wars, Part One and Part Two, and Aftermath, Part One and Part Two. As before, this outline presents one way to do […]
Our sample outline of an Aftermath series continues with more capsule scenario concepts. Start here if you missed Part One. It Came From the Bronx Park Zoo The team probes the shudder-inducing secrets of this experimental Castaigne regime creature hybridization facility. A sapient ex-subject might support itself by acting as a hired assassin, or seek […]
New Releases Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu The Book of the New Jerusalem pre-order – Read it alone as an entertaining resource on English folklore, […]
I hope you’ve all had a lovely holiday season, and wishing all of you – and all of us, and everyone else – a vastly improved New Year in 2022. NEW RELEASE: Drakkenhall: City of Monsters pre-order Text technical team DeFoggi, DeFoggi & Heinsoo have finished the final text of this city setting for 13th […]
A column about roleplaying by Robin D. Laws The series frameworks for The Yellow King Roleplaying Game continue with a dive into ideas for your Aftermath game. Check out previous installments: Paris Part One and Part Two, and The Wars, Part One and Part Two. As before, treat this as a starter for your own […]
By Kevin Kulp My dining room table is covered by the Swords of the Serpentine printer’s proof, finished. Well, almost finished: we’re flagging a cropping issue on the non-color proof, there’s a handful of “we’re worried the ink won’t dry!” image saturation issues that inimitable publisher Cat Tobin will hammer out with the printer’s customer […]
Talk is again turning in Pelgrane Towers to my infrequently-written 13th Age campaign, Prophet of the Pyre, and when I’ll actually get around to delivering it. The first third of the campaign is set in a self-contained valley in the mountains, and that concept of the local sandbox can be useful tool for a 13th […]
New website, who dis? We’re back in time for the holidays, with a new website and some cracking new products! On pre-order this month are the long-awaited Trail of Cthulhu setting Fearful Symmetries, and its companion volume The Book of the New Jerusalem. New Releases Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox […]