The weather finally seems to have turned to Spring here at Pelgrane Towers, so let us bring some sunshine into your life with the latest edition of Page XX. This month features the latest in Ken Hite’s Ken Writes About Stuff subscription series – entitled GUMSHOE Zoom: Martial Arts, this edition focuses on the Martial […]
Category Archives: See Page XX
This month, Ken presents the second issue of his subscription, which features martial arts in GUMSHOE games. We release the Dying Earth Revivification Folio as a PDF from the store, and finally we get round to reprinting all the missing Dying Earth supplements. 13th Age The 13th Age core book should be ready for uploading […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. 13th Age Bestiary System: 13th Age Author: Kenneth Hite, Steve Townshend, Ash Law, Kevin Kulp, Cal Moore Duration: Various Deadline: 15th May Description: This is for 13th Age pre-orderers. If you want […]
13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]
Talking at Yourself by Robin D. Laws Experienced GMs know to avoid situations in which multiple NPCs carry on a conversation. These conversations with yourself are hard for GMs to sustain and for players to follow. Most of the time you can engineer events so that this doesn’t happen. If one or more PCs […]
I gotta say, it’s a good thing I already wrote GUMSHOE rules for expeditions. Because now I’m not surprised when everything takes longer and seems harder than it did when we planned this thing. Mythos Expeditions has, like its namesake, run into its share of excitement along the way. Promising paths had to be neglected, […]
by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game) General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]
by Wade Rockett As you probably know, Robin Laws is hard at work on the second edition of The Esoterrorists, his legendary horror game that introduced the GUMSHOE investigative system. I hadn’t planned on running it any time in the near future, because I’m focused on my 13th Age campaign; but I very much wanted […]
A new Page XX is now up, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu, as well as articles about clue gathering in the GUMSHOE system, gender-flipped icons and finding the right character class for you in 13th Age, and the release […]
Easter is coming soon, but the best Easter eggs are to be found right here in the March edition of Page XX, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu. We’ve also got an eggcellent article about clue gathering in the GUMSHOE […]
