by Steve Dempsey You enjoy the investigative genre, you dig the GUMSHOE system, you’ve got Cthulhuesque horrors all lined up for Trail of Cthulhu, Super Criminals bursting out all over in Mutant City Blues or a Jungian monster from the Id for Fear Itself. There’s just one thing that’s bugging you. You don’t want to […]
Category Archives: See Page XX
An Extract from Ashen Stars by Robin D. Laws They call you Lasers. Or scrubbers, regulators, or, out in the Scylla Outzone, shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew […]
By Matthew Sanderson In the Aftermath of an Esoterrorist Generated Catastrophe Introduction The Ordo Veritatis would like to believe they continue to have the upper hand in their struggle against the Esoterrorist movement. However, in the upper echelon of the organization, there exists the seed of doubt. What would happen if the tables were turned […]
by Graham Walmsley The second part of the new Cthulhu Apocalypse series, Cthulhu Apocalypse: The Apocalypse Machine is a rich sandbox setting, allowing players to construct their own apocalypse, from the first strange rumblings beneath the earth to the final, cataclysmic event. It will take Trail of Cthulhu adventures into a post-apocalyptic world, giving you […]
This month’s See Page XX has a distinct Apocalyptic feel to it. Firstly we have the Apocalypse Competition to celebrate the release of The Dead White World. Next we have an article on the forthcoming stand-alone, post-apocalyptic game Razed by Will Hindmarch. Nathan Russell is the author of The Fallout, a post-apocalyptic, Mad-Max-esque playset for […]
by Kenneth Hite The Cold War? Over. The War on Terror? Over. For you. You used to uncover secrets, or maybe kill to keep them. You used to serve your country in the shadows, doing things – or stopping things – that couldn’t be shown in daylight or on the evening news. Then you stopped. […]
by Will Hindmarch Apocalyptic tales pit us—all of us, as a people—against great and terrible threats. Razed, which is as apocalyptic as it is post-apocalyptic, is about characters living through hellacious times, facing the end of a known world and the imposition of something new, something alien, something frightening and mysterious. It’s about how we […]
by Robin D. Laws It’s not true that there’s one in every group. But when there’s one in your group, it sure feels like there is. I’m talking about That Guy. The overbearing, dysfunctional participant who dominates the room and sucks the fun from the game. He hogs the spotlight. He turns every discussion in […]
by Robin D. Laws In response to a previous installment of this column, mxyzplk writes: My group hasn’t gotten around to playing GUMSHOE yet despite me owning several of the books, but we have played games with somewhat similar mechanics before, and it seems like it runs the risk of either a) hoarding points or […]
by Nathan Russell [Editor’s note: Fiasco is a roleplaying game designed by Jason Morningstar, writer of The Black Drop and the forthcoming Many Fires.] Fiasco is a game about powerful ambition and poor impulse control. It’s designed to help players make their own Coen brothers movie in about the time it would take to watch […]