by Robin D. Laws The great thing about designing tabletop roleplaying games is that people steal your ideas. You might think I’m being sarcastic, but no. I mean that as a completely straight-faced statement. In addition to the simple, straightforward goal of bringing fun to the people who play and read it, a secondary objective […]
Category Archives: See Page XX
By Gareth Hanrahan Lovecraft’s Dreamlands offer a strange avenue of investigation for Trail of Cthulhu characters. Down the Seven Hundred Steps of Deeper Slumber, the characters may find clues, new mysteries, and new horror. They may wake up screaming – if they wake up at all. According to Lovecraft, the Dreamlands is an alternate dimension […]
This first half of this article looks at break even points for Pelgrane books, and the second the distribution of sales between channels in 2010. Looking Back to Look Forward In my previous post on Pelgrane Press business about six months ago, I looked at predictions I made, and analysed them. I was constitutionally incapable […]
Welcome to the first 2011 edition of Page XX. Within, Robin D Law’s explores the non-clue-based advantages of the GUMSHOE system. Following the Trail theme, we have Project Covenant setting from Michael Dauman, Mike Drew’s intriguing Rise and Fall of a Book Collector, and the exceptional Dreamlands setting from Gareth Hanrahan as well as sample […]
By Clinton R. Nixon Fantasy adventure and Wild West stories have been linked since their beginnings. Both celebrate the lone hero or group of heroes vanquishing their challengers. Both are usually set past the edge of civilization on a frontier full of unknown dangers. Both have no place for the weak, who are weeded out […]
We’ve really ramped up production here at Pelgrane Press, with more than eighteen projects passed the planning stage. Three new Trail of Cthulhu products are out right now. We are also really pleased to announce more details of our new fiction imprint Stone Skin Press, and the first stage of our Vancean relaunch. The Dying […]
Welcome to the December edition of See Page XX. We have a host of great articles for your yuletide delectation; John Stavropoulos gives some excellent Batman-inspired GMing tips, Robin D Laws lets us in on the thoughts behind the new fiction imprint, Stone Skin Press, Anna Kreider delves deep into the world of women in […]
Game-mastering tips from John Stavropoulos Batman: Then why do you want to kill me? Joker: HAhahAhaHaha! I don’t want to kill you! What would I do without you? Go back to ripping off mob dealers? No, no, NO! You… you… complete me. – The Dark Knight (2008) For you, the GM/Storyteller/Maestro-of-the-ongoing-roleplaying game campaign, it’s the […]
By Anna Kreider [Ed: Anna took this post as the genesis of her Go Make Me A Sandwich blog, which you can fund here.] The Inspiration: Simon’s request and a 2007 LiveJournal Article At GenCon this year, I was asked by Simon Rogers to write an article about sexism in gaming for a new issue […]
by Dave Allsop [Ed’s note – a little taster of what to expect in the new Book of Unremitting Horror – the Ocean Game] The Phantom Birds bear a strong resemblance to Earth’s Marabou Storks – spindly, ugly, carrion creatures with bald, scab-encrusted heads. Phantom Birds tend to be much larger though, possessing all too […]