Category Archives: See Page XX

Using Stealing Cthulhu in Trail Scenarios

[Editor’s note: Graham’s final Purist adventure, The Rending Box is out now.] Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. The central idea is: by stealing, adapting, combining and reusing Lovecraft’s ideas, you can create scenarios that seem new and horrific. In this article, I’ll  describe some techniques from the book and […]

Alternate Armitages

by Robin D. Laws The Armitage Files, my recent, Silver-Ennie winning, campaign sourcebook for Trail of Cthulhu, has been hailed for an innovative approach—one I will now encourage you to steal. If you’ve yet to check it out, Armitage presents a new take on the epic Cthulhu campaign. It provides building blocks for a player-driven, […]

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