By Clinton R. Nixon The rules of Owl Hoot Trail are based in old-school fantasy gaming, and so it was a given that the game would have classes. Defining classes in a role-playing game is a powerful influence over how the game is played. You are defining a vocabulary of character types and actions. In […]
Category Archives: See Page XX
The Seven Peoples Read and decide which of the Seven Peoples you’d most like to play, then vote in our poll. The Balla You are of the Balla, a lithe, light-boned species known for becoming ever more eerily beautiful with age. Balla children appear unformed and somewhat grotesque, even to their parents. Despite your clumsiness […]
This is no Orc with a Pie, but a desperate brigand wanted for bank robbery and moral turpitude in two States and three territories. But we don’t even know his name. To celebrate the first draft of Owl Hoot Trail, we are running a competition. Post a name for this orcish desperado in the comments. […]
There is no theme this month, instead we celebrate a plethora of new projects. We have an article from Mr. Owl Hoot himself, Clinton R. Nixon on the different classes of his fantasy-western game, and a ‘Name that Orc’ competition. Graham Walmsley has written an article on his new book, Stealing Cthulhu, and how to […]
The rate at which we are releasing new Page XXs is a reflection of our stellar new production schedule. It’s amazing what difference a full-time person makes. The Ashen Stars pre-order is going well, and I’m exploring ideas to persuade stores to pre-order copies in this difficult climate – usually just-in-time is the order of […]
This months See Page XX is full of articles on all different subjects. Last month we had a discernable (if, unintended) theme, this month we have an eclectic mix of all things Pelgrane. All the Justice Credits Can Buy is an extract from the beginning of Ashen Stars, now available to pre-pre-order. Another extract, from […]
This months round-up will be a little different from the usual as I am writing it instead of Simon (he’s off on the continent enjoying the sun) so the Pelgrane torch has temporarily passed to me. There’s been a lot going on in the office this month, the Ashen Stars layout has started, new products […]
by Robin D. Laws The Armitage Files, my recent, Silver-Ennie winning, campaign sourcebook for Trail of Cthulhu, has been hailed for an innovative approach—one I will now encourage you to steal. If you’ve yet to check it out, Armitage presents a new take on the epic Cthulhu campaign. It provides building blocks for a player-driven, […]
by Graham Walmsley Cthulhu Dark is a rules-light system for Lovecraftian games. It is a ‘pick-up-and-play’ system, the rules can be learnt in a matter of minutes. It’s influenced by GUMSHOE and is minimal: the rules fit on one sheet of paper. Download Cthulhu Dark Now, when people see Cthulhu Dark, they often get an […]