by Will Hindmarch Apocalyptic tales pit us—all of us, as a people—against great and terrible threats. Razed, which is as apocalyptic as it is post-apocalyptic, is about characters living through hellacious times, facing the end of a known world and the imposition of something new, something alien, something frightening and mysterious. It’s about how we […]
Category Archives: See Page XX
by Robin D. Laws It’s not true that there’s one in every group. But when there’s one in your group, it sure feels like there is. I’m talking about That Guy. The overbearing, dysfunctional participant who dominates the room and sucks the fun from the game. He hogs the spotlight. He turns every discussion in […]
by Robin D. Laws In response to a previous installment of this column, mxyzplk writes: My group hasn’t gotten around to playing GUMSHOE yet despite me owning several of the books, but we have played games with somewhat similar mechanics before, and it seems like it runs the risk of either a) hoarding points or […]
by Nathan Russell [Editor’s note: Fiasco is a roleplaying game designed by Jason Morningstar, writer of The Black Drop and the forthcoming Many Fires.] Fiasco is a game about powerful ambition and poor impulse control. It’s designed to help players make their own Coen brothers movie in about the time it would take to watch […]
Whether it’s death by flowers, by aliens, or by the final stutters of the moribund sun, this issue features the dying days of the Earth in multiple guises. And yet, I am feeling rather upbeat, because this means the release of the first part of the epic Cthulhu Apolcalypse, that The Dying Earth returns and […]
In celebration of the release of The Dead White World, the first three scenarios of Cthulhu Apocalypse, author Graham Walmsley has put together a fantastic competition with the chance to win a numbered list of thirteen works of postapocalyptic fiction. All you have to do is figure out which book relates to which symbol. Subtle […]
The first See Page XX of 2011 is out now. Within, Robin D Law’s explores the non-clue-based advantages of the GUMSHOE system. Following the Trail theme, we have Project Covenant setting from Michael Dauman, Mike Drew’s intriguing Rise and Fall of a Book Collector, and the exceptional Dreamlands setting from Gareth Hanrahan as well as […]
Sample pages from the Occult Guide by Paula Dempsey. This is a companion book to Bookhounds of London, a murder mystery, an essential reference for any 1930s London game and a great read in its own right.
How to run the Scaum Valley Gazetteer as a full-length campaign by Ian Thomson To run this series, you will need: A version of Dying Earth RPG rules The magnificent “Scaum Valley Gazetteer” (SVG) All numbered references next to locations in this document indicate relevant pages from the SVG. Download the 11-page PDF here.
Sample pages from Bookhounds of London, a campaign frame for Trail of Cthulhu by Kenneth Hite.