Tag Archives: Fear Itself

View from the Pelgrane’s Nest — In Like a Lion Edition

Your part of the world may be balmy or merely damp but here at the Pelgrane’s Nest winter retains its grip on the land. Like our other cold-blooded staff members, the Great Pelgrane gets cranky at this time of year. With prey hiding beneath the snow he must spend more time on the wing, hunting. […]

Call for Playtesters: Faust Blood and Milk Teeth

You are terrifyingly invited to test a scenario—or two if you and your group have the time—for Sudden Frights, an upcoming anthology of Fear Itself one-shots. In Gareth Ryder-Hanrahan’s “Faust Blood,” a college camping trip goes horribly wrong—or horribly right—when the students stumble across the home of infamous occultist John Tradowski. What secrets does he […]

Echovore

Located in rural or urban noise-dense areas Writing: Jim McCarthy; Art & Design: Graham Roewe; Illustration: Kim Diaz Holm A formless parasite that seeps in through sound. It starves in silence, but every scream feeds it, twisting space and time into a nightmare maze.   Abilities: Aberrance 10, Athletics 10, Health 10, Scuffling 10 Hit […]

View from the Pelgrane’s Nest – November 2025

When egg nog appears on store shelves and the strains of Wham’s Last Christmas play on their public address systems, that means two things in the Pelgrane nest. One, the Great Pelgrane flaps from his nest on his annual flight to the North Pole to offer old Saint Nick his sleigh-pulling services should the reindeer […]

Call for Playtesters: Dead Man Walking

Pelgrane Press seeks playtesters to run and provide feedback on a one-shot scenario for the upcoming Fear Itself anthology Sudden Frights. In Tristan Zimmerman’s “Dead Man Walking,” detectives are investigating an out-of-place murder in a dying western town are drawn into the occult, the monstrous, and the horrific in a noir police procedural. Run for […]

Call for Playtesters: Code Orange

Station B32, a military facility hidden deep in the Mojave Desert. Several investigation projects take place inside its underground walls. Thanks to its remote location and high security measures, nothing can go wrong inside the facility. Right? Pelgrane Press seeks playtesters for “Code Orange”, a one-shot Fear Itself scenario of contagion and survival in a […]

A Gumshoe One-2-One Character And Setting

by John Harness GUMSHOE One-2-One protagonist character NOWHERESVILLE, USA featuring DANNY BOONE Danny Boone Eleven year old Danny Boone is your average awkward pre-teen, assuming that the average awkward pre-teen is a precocious small town sleuth with a knack for high-risk hijinks. (Choose one: black eye, cast over a broken arm, nasty scabs on knee.) […]

Trust in the Ocean Game

BTravern over on the Pelgrane discord asks if we’re using the Trust mechanics from Night’s Black Agents in the Ocean Game. It’s an excellent idea, since the Ocean Game’s a contest between players and only one person’s going to reach Briny Heaven – but they have to work together until then. So, while the Trust rules […]

Three New Monsters for Fear Itself

Window People Don’t think of it as a window. Call it a frame of reference. A portal. A discontinuity. We are not you.  The Window People are seen only tangentially. You’ve seen them from a moving train, glimpsed them while driving, out of the corner of your eye. Strange almost-people, ungainly and spindly, doing strange […]

Workspace

A Fear Itself scenario outline In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job. Create pregenerated characters for this premise, fitting the investigative point spends to your number of players. Ignore Sources of Stability. Asking each player to specify, in a private communication […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.