Our second of two runner’s up for the Night’s Black Agents Conspyramid Competition is the Congregatio Umbrarum Conspiracy by Sean Demory. Click here to download the full PDF of the entry. Congregatio Umbrarum Conspyramid
Category Archives: See Page XX
The first of two runners up is Mike Athey with the ABC Conspiracy. The runners up are in no particular order. Click here to download the full PDF of the entry. ABC Conspyramid
The time has finally come, after months of discussion and confidential debate, we have decided on the winners of the Night’s Black Agents Conspyramid Competition. The lucky few have been notified and their entries will be posted online every day this week. First up is our Honourable Mention. This goes to Ian Kirby for The […]
The latest issue of See Page XX is out now. We have a host of articles for you from Robin D Laws discussing GUMSHOE and the Gaean Reach to Night’s Black Agents Spy Craft to a 13th Age competition. We also have two new releases both from the pen of Adam Gauntlett, Flying Coffins the […]
What an eventful month! 13th Age has received the most attention, and Night’s Black Agents is getting a lot of actual play love and resources. Flying Coffins, Adam Gauntlett’s World War One Trail adventure featuring Sopwith Camels against the Mythos is out now, and we release Titanic: The Millionaire’s Special, also by Adam in support […]
Most d20 games have powerful NPCs who shape the world behind the scenes. 13th Age brings them forward, making these thirteen powerful NPCs into icons the PCs will aid or oppose over the course of each campaign. Inventing your character’s relationship to the mighty icons who rule or shape the world is key to engaging […]
13th Age features icons, powerful NPCs with whom the player characters have a relationship. The High Druid is one such icon. You can read about the others, here and chose your favourite and enter our competition. HIGH DRUID The High Druid is the champion of the resurgent Wild, and the spiritual and magical leader of […]
By Mike Drew Given the central position Verity Dyse occupies in the events leading to Augustus Darcy’s death it is odd there is so little about her in the Guide. This article is an attempt to suggest some further background, and a possible timeline, based on the hints given by Darcy. It is not possible […]
Adaptive Tradecraft By Rob Wieland Good spies are great at thinking on their feet. Spies sucked into the blood-soaked world of Night’s Black Agents must adapt even further. Tradecraft is the name given to the tips, tricks, and improvised equipment that keep agents alive to fight another day. Changing these techniques to hunt vampires requires […]
Phil Reeves is the newest addition to the Pelgrane Artist’s Club. He’s been working on the artwork for Night’s Black Agents and we’re extremely happy with the results. Phil works in graphic design but focuses his free time on drawing and gaming. Influenced by Frazetta, Lovecraft and Critchlow, he works mainly in paint and pencil, but has […]
