by Simon Rogers In most cases, GUMSHOE puts the dice in the hands of the players. Instead of the GM making a Stealth test for a creature to sneak up on a character, players make a Sense Trouble test to avoid being surprised. When the roles are reversed, it’s the players who make a Stealth […]
Category Archives: See Page XX
The Pelgranes have been out and about this month. Cat attended the GAMA Trade Show, met retailers and fellow publishers such as Chaosium, as well as taking a look at the secret desert base of our US fulfilment house DOJ, Inc. I joined my ProFantasy Software colleagues Mark Fulford and Ralf Schemmann in the Mosel […]
A column about roleplaying by Robin D. Laws Since investigative roleplaying first burst from its sunken atoll and called itself Call of Cthulhu, mystery solving and horror have always been linked in the gamer mind. As a result, when Simon first asked me to design a system for investigative play, it made sense to debut […]
We’re spending more time at the moment focusing on the visual appearance of our books, and so we’ve been drooling over the very beautiful 13th Age Glorantha. Our colleagues at Moon Design Publishing/Chaosium have a well-deserved reputation for visually stunning books, and 13G is no exception. We’re happy to be able to offer this on pre-order in our […]
by Steven Hammond It’s been two or three months since we published an update on the new Gumshoe character tool. I lost a little time to an Olympics related project, but we’ve been cranking away all of March, and I think we have some great stuff to share. Addressing Your Input First, I want to […]
by Rob Heinsoo Several years after releasing our 13th Age grab-bag 13 True Ways, Jonathan Tweet and I have teamed up to create a new, 464-page 13th Age supplement that contains a mix of new classes, monsters, magic powers, adventures, and narrative tricks. 13th Age Glorantha (13G), published by Chaosium, and now available in PDF and […]
The latest edition of See Page XX is out now! Featuring the release of the pre-order of The Fall of Delta Green, how the lessons of the early dungeon wars led to a culture of GM vs player in The History of No, Nepalese crash site outcomes, and how to use montages in 13th Age. It’s […]
A column about roleplaying by Robin D. Laws Previously on See Page XX, I talked about the difficulties we occasionally hear about when GMs who have trained themselves to say “no” come to the GUMSHOE system with those assumptions in mind. This time I’d like to look at how early roleplaying culture took on that […]
The deadline for registering games for Gen Con 2018 is next week, and – as always! – we don’t have enough GMs for Trail of Cthulhu, Night’s Black Agents, or 13th Age. So if you can help out, please get in touch with us before March 10th! The big excitement this month is the release […]
Both Senior Pelgranes are freezing our pinions off here in these Pretanic Isles, as inclement weather descends on us. I can hear the mocking laughter of Toronto-based Robin and Chicago-based Ken as we complain that -4C is cold. At least we can all agree that Farenheit is a nonsense, eh? From London, it feels like […]


